2008-07-13, 15:06:56
ok, my 2 cents:
I agree with the thread starter about the scout-issue. It's ok to have a creep-tank, but the big problem is that it's combined with long range all the time. Before we had scouts, you could play helicopter with bombarding rockets. If you played this way, you needed kills (skill) to make money, because you didn't get a lot of creeps.
The scout can now play long range AND farm well with the towers and his creep only weapon. Another problem is the popularity of the tactic.
In public games the normal match up would be 2-3 scouts, usually equipped with bombarding rockets, a tinker with energy torpedo, a light tank using 2 basic magics and a helicopter with another bombaring rocket.
That's just too much range to be able to compete using multi-bows or a tornado summoner and the game becomes too static cause of the range. Before the scout there were usually 1 or 2 long range weapons on each side, which could easily be handled, but if you now try to approach someone there's too much shit flying your way, before you even get the chance to do something.
I agree with the thread starter about the scout-issue. It's ok to have a creep-tank, but the big problem is that it's combined with long range all the time. Before we had scouts, you could play helicopter with bombarding rockets. If you played this way, you needed kills (skill) to make money, because you didn't get a lot of creeps.
The scout can now play long range AND farm well with the towers and his creep only weapon. Another problem is the popularity of the tactic.
In public games the normal match up would be 2-3 scouts, usually equipped with bombarding rockets, a tinker with energy torpedo, a light tank using 2 basic magics and a helicopter with another bombaring rocket.
That's just too much range to be able to compete using multi-bows or a tornado summoner and the game becomes too static cause of the range. Before the scout there were usually 1 or 2 long range weapons on each side, which could easily be handled, but if you now try to approach someone there's too much shit flying your way, before you even get the chance to do something.