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Naval Battle - by TKF
#3
LuckyD0g Wrote:Suggestion:
When you fire your weapons maybe make some thing like thunderclup,
to slower your movement a bit. Maybe for 2-3 sec.

And when you hit your enemy with weapons (not fire),
Slow his movement 1-2sec.
There is sail ripper weapons which slows enemy ship, so I won't add abilities to standard weapons. Also if you are pursuing an enemy, you have to turn and fire, thus speed loss (unless you are faster). I've decreased all generic speedbonuses for the same reason, but kept the initial speed so the speed differences wouldn't be so insane. But currently I'm keeping as it is.

But I'll consider it. Currently the ship must stop to use barrages, not the cannons items.


LuckyD0g Wrote:The cooldown of Repair Woods is big.
Reduce the cooldown.
Make repairing a bit faster.
I think 30 sec cooldown is fine (it was 40). Instant repair is unbalanced so it takes 20 sec to repair your ship. I won't allow any faster repair. Weak repair wood is shait and does only cost 140...

LuckyD0g Wrote:Change Buying places of
from Trader, Sell, Roal
to Roal, Trader, Sell
? What's Roal?

LuckyD0g Wrote:Turning Speed:
The Juggernaut has got 0.20
Reduce all by 0.10
Good idea. The biggest ships 0.1 turning rate, while cheaper ships have higher. I'll decrease the overall turning rate so juggernaut have 0.15... the rest has less.

LuckyD0g Wrote:Cannon Barrage:
Harpoon Barrage:
Killer Barrage:
Has got 2 Tagets Ground and Something.
Change to difoult setting (Groung, Buildings).
I keep it this way to make aiming more challenging, since you can aim. Allowing targeting a unit would instead aim right at them. Though it should be possible to aim at them i think... but haven't tried that yet (I planned to removed aim and fire barrage from a random side)

__________________

I'm currently planning on expanding the terrain greatly after the beta, so you can access rare shops from afar, but a long journey to offworld. Also maybe allow yourself to become a pirate and leave the English and French empire for greater glory of gold, thus indirectly making a 3rd side which is enemies of both, but at the same time not disturbing the current win conditions, but make alternative pirate hideouts which alternatively can be destroyed by doing piracy quests. But I'm not certain if I'm going to make that and make the map 4 times bigger - 128x96 -> 256x192. This is just loose ideas... But Map is going to be bigger, that's certain...
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Messages In This Thread
Naval Battle - by TKF - by TKF - 2008-07-10, 05:33:36
Re: Naval Battle - by TKF - by LuckyD0g - 2008-07-13, 16:40:20
Re: Naval Battle - by TKF - by TKF - 2008-07-13, 19:50:48
Re: Naval Battle - by TKF - by LuckyD0g - 2008-08-08, 18:29:13
Re: Naval Battle - by TKF - by TKF - 2008-08-08, 18:47:38
Re: Naval Battle - by TKF - by LuckyD0g - 2008-08-08, 19:20:22
Re: Naval Battle - by TKF - by TKF - 2009-05-11, 19:48:37
Re: Naval Battle - by TKF - by SCorpA1 - 2009-05-12, 15:58:29
Re: Naval Battle - by TKF - by qweqqweq - 2009-05-13, 04:30:56
Re: Naval Battle - by TKF - by TKF - 2009-05-13, 22:10:26
Re: Naval Battle - by TKF - by Exodus - 2009-05-13, 22:16:06
Re: Naval Battle - by TKF - by TKF - 2009-05-14, 00:15:14
Re: Naval Battle - by TKF - by ChronicStoned - 2009-05-14, 20:58:22
Re: Naval Battle - by TKF - by TKF - 2009-05-15, 23:20:14
Re: Naval Battle - by TKF - by ChronicStoned - 2009-05-16, 12:38:11
Re: Naval Battle - by TKF - by TKF - 2009-06-07, 17:16:49
Re: Naval Battle - by TKF - by Dr.McNinja - 2009-06-07, 17:35:00
Re: Naval Battle - by TKF - by TKF - 2009-06-07, 19:24:52
Re: Naval Battle - by TKF - by TKF - 2009-09-19, 18:20:14

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