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Thunder Tank stun duration - heavy tank stun duration
#4
Hmmm, i think the goblin Tank cost really much in comparison to the thunder tank, and the ultimate is nearly the same like the Heavy - a bit more damage, but the impact has a little delay, so you can sometimes run away out of range - which is not so easy with the heavy Tank Bombs - you are in range or not - but "usally" you cannot dodge it.

The goblin Hammer has a great drawback, and that is the melee range. I died sometimes while I try to get near - and if I do so, the Thunder tank can stun you for 1.5 seconds - and come away again - so its difficult to use it.

The thunder strike (or whats its name) has the big advantage, that it do quite big area effect to near creeps for example, so its more than a stun. --> you do no splash damage with that Hammer :wink:

I give you also a short hint what you are comparing.

Thunder Tank - 4000
Goblin Tank - 6500 (Thunder Tank +62.5%)

Demon Tank - 10.000
Old! Infernal -15.000 (+50% Demon costs)
Sky fortress - 16.500 (+65% Demon costs)

Do you see how much better Tanks who cost more than 50% more than the other should be :mrgreen: (pls remember the 5k for orbital control)

And to the rare tanks - I try to give you a number of tanks in my last games, which must not be right. but is nearly the truth I suppose

last 15 Games (maybe in 4 or 5 days)

Thunder tank - 7-10x
Guard - 2x
Ghost Tank - 1x (that was me !)
Sky tanks - about 8
demon and scouts were not countable Big Grin

so - what is a rarely used tank ? - the guard or the ghost ... Yes
The thunder tank - not in my games, cause some scouts go fast for thunder tank


--> so I like the suggestion of horselance - 0.3, 0.6 .... and in the end 1.5 seconds stun
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Messages In This Thread
Re: Thunder Tank stun duration - heavy tank stun duration - by Gammagulp - 2008-07-22, 17:20:43

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