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Sky Fortress is too much/rigged...
#17
Another way to do it (which I don't think has been suggested yet) would be to make it like the Antigrav's ultimate, except removing a larger portion of the enemies HP, something like 40-50%. I think this plus the ability to move while your opponent is disabled would make up for the fact that it makes them invulnerable. I don't think this will be accepted, though; I know you guys like the ultimates to be unique.

In any case, I agree with Shadow_Warrior's suggestion to have the ability disable movement and abilities and deal about 1000 damage per second while still allowing the other tank to fire and leaving the length of the cast alone.
You may notice that some of my posts are somewhat disconnected in their ideas and don't really flow that well. That's because my mind drifts around like a jellyfish in a strong ocean current. You just lost the game.
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Messages In This Thread
Re: Sky Fortress is too much/rigged... - by TKF - 2008-07-27, 19:25:08
Re: Sky Fortress is too much/rigged... - by TKF - 2008-07-29, 23:39:14
Re: Sky Fortress is too much/rigged... - by Bobguydude - 2008-08-01, 19:58:32

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