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Sky Fortress is too much/rigged...
#18
This is not a shameless bump, maybe just a little :roll: . But I was wondering as the developers nerfed the scout, perhaps a little too much, are the considering the SF as well. The scout tower is kind of a pain to place as are the factories. Guess I'll get used to it but was it the new wc update that caused the change? Anyway, besides the point. I've heard a lot of good suggestions on this and another similar thread, such as dealing damage per sec with stun only, or some kind of poison damage over time, which i don't believe any other tank has. Maybe something like a venom/poisonous sting, deadly strike/daze (different labels for same concept) that would deal 1500 or so damage per sec over time plus an initial and slow the tank. Maybe a drunken stupor that makes it difficult to navigate the tank and blurs the screen?(if thats possible) and deals damage. Would also be neat if it made it a ground unit during this drunkeness. The SF kind of looks like a bee/waspish so some type of sting would compliment the tank. Also, though it would kind of be a rip off of the MG btanks mod, if the ult transformed the tank into something like a sheep/miniature SF/whatever so it couldnt use any abilities and was slowed for quite a while but could still fire. These all seem like pretty original ideas in the this map. Are any developers working on changing the tank? Would LOVE to hear the inside gossip Big Grin . _BANGBANG
Share the love in the unknown. Only way to understand (understatement) (wink). -Bang Bang in Blindingly Brilliant Bliss because of benevolent beneficiary being belonging 'bove, always, love...
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Messages In This Thread
Re: Sky Fortress is too much/rigged... - by TKF - 2008-07-27, 19:25:08
Re: Sky Fortress is too much/rigged... - by TKF - 2008-07-29, 23:39:14
Re: Sky Fortress is too much/rigged... - by bangyouredead - 2008-08-03, 23:27:05

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