Poll: What do you think of this idea?
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I like it the way it is!
26.67%
4 26.67%
I like the premise but think it should have the calculations revisited.
33.33%
5 33.33%
I like the premise but think it should have different abilities.
13.33%
2 13.33%
I like the premise but think it should costs a different amount / have different HP.
6.67%
1 6.67%
I like the premise but think the name is stupid and should be changed.
13.33%
2 13.33%
I'm undecided, it's just kinda weird.
6.67%
1 6.67%
I don't like the premise and I don't want to see any tank similar to this in BT.
0%
0 0%
Total 15 vote(s) 100%
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New Tank Idea - Damage Absorbtion Tank
#1
Omegatron (12000)
*stores 'energy'*
Cannot use mana. ie essentially his 'energy' is his mana but he cannot use mana, thus he cannot use power pack or teleport items.
Hp: 12000
Price: 12000 gold
Speed: 300

Energy Absorbtion (Passive)

lv 1: Stores 1/10 of all damage taken as energy, max 500
lv 2: Stores 2/10 of all damage taken as energy, max 1000
lv 3: Stores 3/10 of all damage taken as energy, max 1500
lv 4: Stores 4/10 of all damage taken as energy, max 2000
lv 5: Stores 5/10 of all damage taken as energy, max 2500

Energy Beam (w)
Shoots an energy beam moving at a speed of 100 accelerating across the entire map with radius 50 (does 1/10 damage to buildings), hits allies for 200%.
Ideally, ground will shake more violently the longer the charge lasts

lv 1: Charges as a channeling spell until released for up to 10 seconds, does x0.25 damage per energy point + x0.05 damage per second channeling
lv 2: Charges as a channeling spell until released for up to 10 seconds, does x0.50 damage per energy point + x0.10 damage per second channeling
lv 3: Charges as a channeling spell until released for up to 10 seconds, does x0.75 damage per energy point + x0.15 damage per second channeling
lv 4: Charges as a channeling spell until released for up to 10 seconds, does x1.00 damage per energy point + x0.20 damage per second channeling
lv 5: Charges as a channeling spell until released for up to 10 seconds, does x1.25 damage per energy point + x0.25 damage per second channeling

ie, 1500 energy at a lv 3 beam for 5 seconds = 1500 * (0.75 + 5 * 0.15) = 2250
2500 energy at a lv 5 beam for 10 seconds = 2500 * (1.25 + 10 * 0.25) = 9375

Energy Boost (e)

lv 1: Boost speed by energy/5 for a distance of energy / 0.90
lv 2: Boost speed by energy/4 for a distance of energy / 0.80
lv 3: Boost speed by energy/3 for a distance of energy / 0.70
lv 4: Boost speed by energy/2 for a distance of energy / 0.60
lv 5: Boost speed by energy/1 for a distance of energy / 0.50

Ultimate ability
Deflection ® 60 sec cooldown

For a given duration, x% of all incoming damage will be transformed into 'energy beams' directed in a random direction away from tank.
Requires 100% energy to cast. Cooldown 75 seconds.


lv 1: 1 second,15%
lv 2: 2 second,20%
lv 3: 3 second,25%
lv 4: 4 second,30%
lv 5: 5 second,35%


Tank-Cannon:
Range: 900
Only hits buildings.

----

Name, details, and metrics all subject to review and change =D
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Messages In This Thread
New Tank Idea - Damage Absorbtion Tank - by xenocide85 - 2008-08-06, 16:23:33

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