2008-08-06, 21:03:30
I was thinking and instead of having the tank gun only hit buildings, I was thinking perhaps it shouldn't have a tank gun at all. Maybe the passive energy storage skill can replace it, and then the tank can get 1 more ability that allows it to use energy. Perhaps:
Energy Shield (Q)
Cool down 60 seconds.
Converts % of current energy to a damage shield for x seconds
lv 1: energy is used as a shield before HP is lowered at a 2.0:1.0 ratio for 1 seconds
lv 2: energy is used as a shield before HP is lowered at a 1.5:1.0 ratio for 1.75 seconds
lv 3: energy is used as a shield before HP is lowered at a 1.0:1.0 ratio for 3.5 seconds
lv 4: energy is used as a shield before HP is lowered at a 1.0:1.5 ratio for 4.25 seconds
lv 5: energy is used as a shield before HP is lowered at a 1.0:2.0 ratio for 5 seconds
ie lv 1 energy shield w/ 500 energy means that for 1 second, the next 250 damage is blocked and 500 energy lost (if you have full energy)
lv 5 energy shield w/ 2500 energy means that for 5 seconds, the next 5000 damage is blocked and 2500 energy lost (if you have full energy)
as always, subject to tweakage...
Energy Shield (Q)
Cool down 60 seconds.
Converts % of current energy to a damage shield for x seconds
lv 1: energy is used as a shield before HP is lowered at a 2.0:1.0 ratio for 1 seconds
lv 2: energy is used as a shield before HP is lowered at a 1.5:1.0 ratio for 1.75 seconds
lv 3: energy is used as a shield before HP is lowered at a 1.0:1.0 ratio for 3.5 seconds
lv 4: energy is used as a shield before HP is lowered at a 1.0:1.5 ratio for 4.25 seconds
lv 5: energy is used as a shield before HP is lowered at a 1.0:2.0 ratio for 5 seconds
ie lv 1 energy shield w/ 500 energy means that for 1 second, the next 250 damage is blocked and 500 energy lost (if you have full energy)
lv 5 energy shield w/ 2500 energy means that for 5 seconds, the next 5000 damage is blocked and 2500 energy lost (if you have full energy)
as always, subject to tweakage...