2008-08-13, 16:36:19
Firstly, ... what is with the guard - you even didnt meantioned it, so does this tank even dont exist in the junkyard ?
Demolisher: I think it gets too bad since the anti creep weapons lost power and so its starting option for good creeping lost, too.
I hope its artillery strike therefore can maybe get a bit higher AOE, maybe +50 or +80, because in a laggy game or a good moving enemy, who is aware of this spell, is extremely difficult to hit.
Ghost: There was a time I played that tank more often and I even tried it recently, but I have to say this ultimate really belongs to the yunkyard.
You can push your troops quite well in HP up, but when an enemy tank with AOE Ulti kills all troops, and there are a lot of AOU ultis
, its for nothing.
Even it starts with healing 200HP (or 250) and every new level only heals additional 50HP. As I remember the old ultimate was a healing for everything in a certain range every second. And now it is just taking mana, only every 3 seconds or so and dont heal the ghost tank himself - so IMO a big drawback for a quiet weak tank.
@noobstrike
Yes no stun is really bad, since this tank is even slow compared to the others. MAybe a short one time life/mana leach with a short stun could be a nice improvement.
Earth Robot: IMO just not used enough, but if you use it well (And I see some guys really good with it, because it has 300 Speed) you can get a tough tank with a little dustwave lvl 1 escaping spell.
Frost: Hmmm, I already wrote a suggestion, because I used it and found it difficult to kill somebody effective - maybe cause of a little lag I couldnt use the frost stun and the ultimate (blizzard) well (One time the frost was over before the first blizzard shards even reached the ground
). Also maybe everyone plays with Earth dust wave, SF Boost, ExtraSpeed or teleporter so I was not able to hold someone longer than that 2 seconds in range. (Compared to the demon Stun it is quiet useless till now)
Another thing is, that you can buy just after 55 minutes, and demon after 20 minutes if you got enough money.
Demolisher: I think it gets too bad since the anti creep weapons lost power and so its starting option for good creeping lost, too.
I hope its artillery strike therefore can maybe get a bit higher AOE, maybe +50 or +80, because in a laggy game or a good moving enemy, who is aware of this spell, is extremely difficult to hit.
Ghost: There was a time I played that tank more often and I even tried it recently, but I have to say this ultimate really belongs to the yunkyard.
You can push your troops quite well in HP up, but when an enemy tank with AOE Ulti kills all troops, and there are a lot of AOU ultis

Even it starts with healing 200HP (or 250) and every new level only heals additional 50HP. As I remember the old ultimate was a healing for everything in a certain range every second. And now it is just taking mana, only every 3 seconds or so and dont heal the ghost tank himself - so IMO a big drawback for a quiet weak tank.
@noobstrike
Yes no stun is really bad, since this tank is even slow compared to the others. MAybe a short one time life/mana leach with a short stun could be a nice improvement.
Earth Robot: IMO just not used enough, but if you use it well (And I see some guys really good with it, because it has 300 Speed) you can get a tough tank with a little dustwave lvl 1 escaping spell.
Frost: Hmmm, I already wrote a suggestion, because I used it and found it difficult to kill somebody effective - maybe cause of a little lag I couldnt use the frost stun and the ultimate (blizzard) well (One time the frost was over before the first blizzard shards even reached the ground

Another thing is, that you can buy just after 55 minutes, and demon after 20 minutes if you got enough money.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^