Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Factory Balance Thread
#4
I played a game recently with enemy trader. I killed that trader very often so he had 2:11
and I even 39:18. The problem was my mates dont understand what I wanted. The weakest should build 3 factories to counter (without upgrades).

Well, he sold a weapon and bought demon , what was a fault. The problem was, he couldnt kill anything with weak weapons against the masses of updated troops. (I stopped the trader with teleport and radar really efficiently, but the troops gave enough money for updates)

Well in a public game with not too good players in your team you have nochance of counter troop tactics, because it really need teamplay and good itembuild.


I think making the factory costs up to 4k won´t change anything, because if the factory is build it "produces" gold over the time with very big support and you cannot stop it with good enemys watching your movement.


In this point Im totally with morkadar, that the money you get for these troops is nearly nothing. If there come 7 marines (1 force and 6 playercreeps) the 1 force creep give the SAME Bounty as the 6 Playercreeps, but the playercreeps even can be controlled.

The problem in this tactic is (e.g. in most publics):
- easy to use
- extremely difficult to counter


But I even remember a good game with enemy trader, where we won, but needed 2:15 hours of playing against that masses. But I dont got noobs, who just buy something without reacting to the enemy troops.

(y, now come these people and ask me, why I didnt use anti creep weapons. - answer is I used Flamer and short range weapons to be able of fast killing troops and can kill the enemy (medium/good, but not ultrapro - skilled), too.
If the "best" "no troops team" player (in this game), who hunts the trader should destroy the factories and the enemy factories, kill hords of troops and strike enemy tanks/air tanks back is not possible, even with 1 teammate who can play.

When the noobs left I wasnt able to set up my own factories, because they are killed by the enemy team, which already stand infront of the base.


To make the player troops killing more useful and give a chance to counter I even suppose +50% money for player controlled troops, because it annoying to see 3 and 6 Gold kills, when I get 20 and 40 Gold for usual troops (because the +% gold are not enough for +1 gold for player troopsWink )
Another point is, that I think the Bomb cost too much, so you cannot use it good to blow up enemy factories, that are a bit split. And if you fail you lost 4.000 Gold in a game, where the troops are sieging the whole force.


--> EDIT:
I forgot the most important point: Anti Creep weapons got less effective, maybe because of scout balancing - dont know, but that improved the factory strategy. I would vote for a short Range anti creep weapon with only 750 or 800 Range :/ , because this 6060 Frst cannon is not so good, because you cannot kill the creeps effective with 999Range if you have to face masses of them, cause of low damage/cost formula-value for the long range.

Implement a 6000 Gold AC (anti creep) 750 Range weapon with quite fast firing rate and I really would buy it :mrgreen: , but not that frost :/
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
Reply


Messages In This Thread
Factory Balance Thread - by Morkardar - 2008-08-15, 18:40:59
Re: Factory Balance Thread - by LuckyD0g - 2008-08-15, 19:39:52
Re: Factory Balance Thread - by TKF - 2008-08-16, 00:36:19
Re: Factory Balance Thread - by Gammagulp - 2008-08-16, 19:14:19
Re: Factory Balance Thread - by TKF - 2008-08-16, 19:47:23
Re: Factory Balance Thread - by k-bones - 2008-08-16, 20:32:04
Re: Factory Balance Thread - by kittyonmyfoot - 2008-08-18, 14:31:07
Re: Factory Balance Thread - by Morkardar - 2008-08-18, 14:47:56
Re: Factory Balance Thread - by NoobStrike - 2008-08-18, 16:21:07
Re: Factory Balance Thread - by GooglyBoogly - 2008-08-25, 13:18:49
Re: Factory Balance Thread - by Prog - 2008-08-25, 13:39:14
Re: Factory Balance Thread - by Exodus - 2008-08-25, 16:36:13
Re: Factory Balance Thread - by Prog - 2008-08-25, 18:22:46
Re: Factory Balance Thread - by TKF - 2008-08-25, 22:57:14
Re: Factory Balance Thread - by k-bones - 2008-08-26, 17:14:42
Re: Factory Balance Thread - by Gammagulp - 2008-08-26, 18:02:45
Re: Factory Balance Thread - by TKF - 2008-08-26, 23:10:33
Re: Factory Balance Thread - by k-bones - 2008-08-26, 23:29:02
Re: Factory Balance Thread - by Exodus - 2008-08-28, 17:16:16
Re: Factory Balance Thread - by GooglyBoogly - 2008-11-29, 03:28:56
Re: Factory Balance Thread - by qweqqweq - 2008-11-29, 04:34:21
Re: Factory Balance Thread - by DOGG1 - 2008-12-03, 00:25:48

Possibly Related Threads…
Thread Author Replies Views Last Post
  Balance the weapon formular RaptorXI 7 9,999 2015-02-24, 17:56:02
Last Post: RaptorXI
  Factory limit Max 4 4,486 2014-01-23, 13:02:29
Last Post: eSVau
  Further balance suggestions RaptorXI 9 9,699 2013-08-14, 01:59:20
Last Post: Exodus
  Mortal team balance daminator3 11 11,744 2012-12-01, 19:18:59
Last Post: LIoOoOoIL
  ELO calculating in team balance progg 49 43,345 2012-04-26, 21:13:45
Last Post: RaptorXI



Users browsing this thread: 2 Guest(s)