2008-08-25, 16:36:13
I've got another suggestion for you, since I feel that most of the ideas here won't solve TKF's problem with the "troop spam", which seems to be the reason why this thread exists in the first place.
One solution could be, to increase the food costs of the summoned units. I already tried it and set the costs for Commander, Artillery and Zeppelin to 2 (from 1 each).
I placed 3 factories at the mid entrance of my base, when pushing until the mid of the map, it was nearly the same as before. But when they proceeded further to the enemy base, there were less spawns. The first spawn was a complete wave, the second only a part of it (50 - 70% of the maximum) and in the third spawn, there was only one creep (out of 15). After that it repeated again, because the first wave had been killed by the base towers.
This should give you a chance to push the enemy back to his factories. In case you want to use the full potential of three factories, at least two players have to buy and place them.
One solution could be, to increase the food costs of the summoned units. I already tried it and set the costs for Commander, Artillery and Zeppelin to 2 (from 1 each).
I placed 3 factories at the mid entrance of my base, when pushing until the mid of the map, it was nearly the same as before. But when they proceeded further to the enemy base, there were less spawns. The first spawn was a complete wave, the second only a part of it (50 - 70% of the maximum) and in the third spawn, there was only one creep (out of 15). After that it repeated again, because the first wave had been killed by the base towers.
This should give you a chance to push the enemy back to his factories. In case you want to use the full potential of three factories, at least two players have to buy and place them.
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