2008-09-03, 21:22:25
Well i admit the trader is much better balanced than earlier, but there is still a big problem with it, usually the team with the trader wins ^^
Because of his new weaknesses he is not taken so often like in ealier versions, but i think two changes would make the trader even more balanced.
1) The trader is able to trade a factory for i think only 5 goods. Only one of this five goods is hard to get (for one force its the skelett). If you compare this the the costs of the troopcommand which is 7 goods, you will see that there should be some balance. Especially if you remember that the costs for the factories where already increased too 3500 gold. And even if you trade 5 goods (5 skeletts) you will get max 2500gold - for you alone only 1250. (keep in mind the factory costs 3500)
As suggestion i would make the factories cost 3 skeletts instead of the 1 now and the 4 other goods.
And the trader should not be able to buy the factories for gold.
2) At the moment your team will get the money from you each time you bring your goods to the trademaster. That additional gold is the fact that your team is rather fast able to buy better weapons and tanks as your enemy.
To make it a bit harder i suggest the following: I would still give the half of the trader income the trader, but the other part i would just collect and give it the team at the same time as it gets the income of his force. (so every 5min)
What should that be good for?
You see your team still gets the same amount of money, but it does not get it in small rates, it has too wait for some time to get the gold from the trader. That is interesting if the players needs only 200-300 gold for a new tank or a strong weapon. Normally they would just say i need gold and you would sell your goods at the trademaster and they would have the money. If that change is made they get less often tradergold and can get only a higher income from the force (if you want so), but they have to fight if they need gold fast and that is the chance for the other team.
sry for mistakes, I am not great in other languages
Because of his new weaknesses he is not taken so often like in ealier versions, but i think two changes would make the trader even more balanced.
1) The trader is able to trade a factory for i think only 5 goods. Only one of this five goods is hard to get (for one force its the skelett). If you compare this the the costs of the troopcommand which is 7 goods, you will see that there should be some balance. Especially if you remember that the costs for the factories where already increased too 3500 gold. And even if you trade 5 goods (5 skeletts) you will get max 2500gold - for you alone only 1250. (keep in mind the factory costs 3500)
As suggestion i would make the factories cost 3 skeletts instead of the 1 now and the 4 other goods.
And the trader should not be able to buy the factories for gold.
2) At the moment your team will get the money from you each time you bring your goods to the trademaster. That additional gold is the fact that your team is rather fast able to buy better weapons and tanks as your enemy.
To make it a bit harder i suggest the following: I would still give the half of the trader income the trader, but the other part i would just collect and give it the team at the same time as it gets the income of his force. (so every 5min)
What should that be good for?
You see your team still gets the same amount of money, but it does not get it in small rates, it has too wait for some time to get the gold from the trader. That is interesting if the players needs only 200-300 gold for a new tank or a strong weapon. Normally they would just say i need gold and you would sell your goods at the trademaster and they would have the money. If that change is made they get less often tradergold and can get only a higher income from the force (if you want so), but they have to fight if they need gold fast and that is the chance for the other team.
sry for mistakes, I am not great in other languages