2008-09-04, 09:25:19
Exodus Wrote:Yes, this is a known problem. The question is, how to find a nice solution for this. Because, it would be rather easy to just add the lost XP to every tank each 20 seconds. But getting experience out of nowhere 3 times a minute is not the best thing to do. Another possibility would be, to increase the xp of the remaining creeps, but this only works as long as there are creeps. When nothing is left, you'll get nothing again.
If you do that, I think you should give some extra advantage for the defending team. Remember that destroyed base is not only less cash for attackers, it's less force cash for defenders. In most late games IF you finally manage to draw the attackers back even with your base destroyed and player factories built, you most probably lose the map to them again as you lack force cash and those extra 3 base factories that you can't build. Try testing the game with max number of factories=2+amount of base facs destroyed.