2008-09-04, 20:02:24
I lost a game like this recently. Had all 6 cps in a 2v2 and destroyed about 4 of their factories. they had no chance and I shouldnt have gotten cocky in league and started upgrading and building factories, but it's usually very easy to win once youre at that stage. The general rule is to build a factory or two near their base, then in their base, and just keep the pressure on until it's over. This is much harder to do later in the game as factories can get destroyed so easily by large tanks and you still don't get the tank kill. Maybe factories should be stronger...those are the games in which the "losing" team somehow ends up winning. The only alternative to this in long games where people are too powerful to be buldings factories is to sit at your cp and just wait for the gold to come in. However, this tends to take forever and becomes very boring. People want to get the game over with rather than turtle at their cps. The defending team can turtle with a heal aura as long as they like as long as you keep attacking, however, and usually end up getting a lot of tank kills. There should be something changed so that this doesnt happen, and people dont have to resort to stalling and waiting for gold every 5 min. when you have destroyed their factories and have all 6 cps, the game is clearly over, it shouldnt take another hour to finish it.
Share the love in the unknown. Only way to understand (understatement) (wink). -Bang Bang in Blindingly Brilliant Bliss because of benevolent beneficiary being belonging 'bove, always, love...