2008-09-09, 01:49:27
@Tribulation:
Bad idea.
Removing trader - is removing one extra tank from the game, removing a whole strategy, and so and so.
My suggestion is to make Trader even more profitable - at least his deeds should give visible and noticable results. But Also make hunting trader to worth it. And for trader - make his life more dangerous and any trader's fault should be punished greatly.
Example(parts are located towards increasing their insanity).
1. Trader gets MUCH more money for trading items that are located on an enemy territory. But killing a trader with his loot makes killer team gain 50% of all that stuff a trader was carrying(distributed among players of killer team).
2. Along with increasing trade profit for some items increase their respawn time. Decrease profit and respawn time for 'safe' items(located on your territory). Set 80 seconds for most expensive item, 60 for less expensive, 40 for mid item(just approximately).
3. Change Monopoly skill to be needed only one trade to activate and each level decreases trading post cooldown by some percentage(18% + 8%/lvl. 50% on lvl5).
Additional:
4. Make Trader unable to buy ANY items for gold. Make all his trade money be transfered to team.
5. Make all items available for trader to carry to be able to buy for items(make new shops OR add triggers to existent shops for traders when they try to buy something).
6. When changing to Trader or backward your gold is exchanged into wood and vice versa by the rate 100:1(100 gold for 1 wood).
More Additional:
7. Make Trader able to carry weapons and hulls.
A bit global suggestion, well...
Bad idea.
Removing trader - is removing one extra tank from the game, removing a whole strategy, and so and so.
My suggestion is to make Trader even more profitable - at least his deeds should give visible and noticable results. But Also make hunting trader to worth it. And for trader - make his life more dangerous and any trader's fault should be punished greatly.
Example(parts are located towards increasing their insanity).
1. Trader gets MUCH more money for trading items that are located on an enemy territory. But killing a trader with his loot makes killer team gain 50% of all that stuff a trader was carrying(distributed among players of killer team).
2. Along with increasing trade profit for some items increase their respawn time. Decrease profit and respawn time for 'safe' items(located on your territory). Set 80 seconds for most expensive item, 60 for less expensive, 40 for mid item(just approximately).
3. Change Monopoly skill to be needed only one trade to activate and each level decreases trading post cooldown by some percentage(18% + 8%/lvl. 50% on lvl5).
Additional:
4. Make Trader unable to buy ANY items for gold. Make all his trade money be transfered to team.
5. Make all items available for trader to carry to be able to buy for items(make new shops OR add triggers to existent shops for traders when they try to buy something).
6. When changing to Trader or backward your gold is exchanged into wood and vice versa by the rate 100:1(100 gold for 1 wood).
More Additional:
7. Make Trader able to carry weapons and hulls.
A bit global suggestion, well...
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!