2008-09-19, 23:11:54
Sure, removing Trader would eliminate a whole strategy, but as I think that BT should be about fighting, not trading and then flooding the enemy with an army of upgraded creeps from factories, against which you can't really do a thing if the Trader is fast enough. It was just a suggestion, there's no point of keeping Trader if it is scarcely used at all.
If the Trader were allowed to carry weapons, the whole concept would become imba and would be turned upside down: just trade, get a bow for harvesting the creeps you encounter, and become even richer. Also, you would have a farming machine with excellent escape mechanisms. Imagine this: you capture a point when you manage to get behind the enemies' lines, you got a weapon and can go invis - sounds imba to me.
I doubt that many players would want to trader with all profit (or almost all) going to their mates, trading is a pretty boring and event-less job, apart from the occasional escapes - it would become more unattractive if there were no money for yourself to make.
I admit that I don't like Trader in general, so naturally I am opposed to boosting it, it already is powerful if done right.
If the Trader were allowed to carry weapons, the whole concept would become imba and would be turned upside down: just trade, get a bow for harvesting the creeps you encounter, and become even richer. Also, you would have a farming machine with excellent escape mechanisms. Imagine this: you capture a point when you manage to get behind the enemies' lines, you got a weapon and can go invis - sounds imba to me.
I doubt that many players would want to trader with all profit (or almost all) going to their mates, trading is a pretty boring and event-less job, apart from the occasional escapes - it would become more unattractive if there were no money for yourself to make.
I admit that I don't like Trader in general, so naturally I am opposed to boosting it, it already is powerful if done right.