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Influence of Upgrades are to big?
#21
Dont you think Scout tower is also a summon? It is not permanent like tinker towers. But give the same bounty and much weaker. And Tinker towers can be destroyed by owner unlike scout tower.
Trolololo
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#22
i also think the bounty is too high for them. they are weaker, have less cooldown and arent restricted to the food limit, so they are much more numerous.
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#23
I don't like the suggestions.
I believe that upgrades and factories are a legit option.
They should stay the way they are. They provide a new style.

Also, when a team has 1 player end game putting all his money on factories and upgrades... have everyone on your team spend 3,400 on upgrades (should not be SO much end game) and that provides +5 armor + 5 offense... more then enough. This should destroy the effect of the enemy. Now you might cry that you are behind... sure you are but you have 5 players to take hits while they have 4.

Upgrades are necessary and cannot be removed. We LOVE them and want them to stay the way they are. They allow you to absolutely DESTROY long range strategies. If your enemy is massing long ranges... the best counter is troops armor upgrade and all of a sudden... they can't farm no more.

Sieging without factories? I don't think so... having to go back 1/2 the map to heal... would just make the game long and boring..
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#24
We dont say they must be removed. And also you can disable them if you want as start option. But I say upgrade owner's bounty can raise as he spent his/her money for weapons instead...
Trolololo
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#25
I actually never read it this way and for this 1 I agree... I was thinking that you guys meant to increase the bounty of the units (which I was against). I do agree that increasing the bounty of the tank itself is a good idea. +1 to this. I love the concept...

Although, I believe factories should not increase your bounty.
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