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Bugreport until 8.15
#81
DOGG1 Wrote:
Bob666 Wrote:the damage reduction is never removed when buying another speed item
I mean only in this particular case:

Bob666 Wrote:base speed + goblin turbo adds 75 speed
base speed + upgraded speed adds 150 speed

but it does not stack, right? so wc3 takes the better one, upgraded speed...
thats base speed + 150, or if you see it like that, goblin turbo + 75
You say it chooses the upgrade speed because it's "better". You mean bigger value (150)? Then does that item override the gob turbo? It overrides the speed right? But does it completely remove all effects of gob turbo ie damage reduction?

dogg1, please read the posts and think first, before you post ....
And Satan said nothing wrong, you posted the "problem" lots of times, and ignored the information about it is really, too...

Quote:the damage reduction is never removed when buying another speed item

isnt NEVER enough?
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#82
Look man all i'm doing is asking a question because i want to understand the way it works. I don't know anything about wc3 map making or how the map is programmed. Thats why i ask. All i ever get is a very short reply, explaning nothing at all.

What i'm asking is, if the game considers gob turbo's speed & dmg reduce to be 1 item? When the game 'chooses' turbo speed over gob turbo, does it override the gob turbo (with it's abilities) or does only the speed ability get overriden (ie. gob turbo gives abilities, but speed has no relationship to dmg reduce)?

I've also made some suggestions, to which i've received no feedback at all. I write long posts and get nothing back. Wasting my time really...

Even TKF agrees:

DOGG1 Wrote:This is the problem. Why must you buy 150 speed, to get 75 extra. This is the case ONLY with this tank. And how are people meant to know this? ESPECIALLY when the tooltip is labeled "does not stack" as well as the speed items.
...
How about writing in the tooltip that the skill "ONLY STACKS WITH TURBO SPEED AND NOT UPGRADE SPEED"? Thats a quick and DIRTY fix (and not a fix at all, if the damage reduce doesnt stack).
TKF Wrote:Buying basic speed item for shredder and goblin tank has no benefit which have goblin turbo skill. You have to upgrade it for reaching top speed. Similar tank will then have same speed as goblin tank with same item, then the goblin turbo doesn't provide much turbo, eh?

Maybe add additional info on hints: Combining speed skills and speed bonus item won't help; These does not stack and only the best bonus will apply.

You never give answers to questions. How do you expect people to know anything about the map, or what you think about what i'm suggesting?
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#83
i already said the damage reduction isnt affected, NEVER...

and its the last time i answer a question here which ive already answered....
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#84
You still haven't commented on the suggestions both TKF and I have made.
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#85
its everything right with the description
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#86
There is a new bug...the kamikaze can teleport into the enemy base.. :roll:
~~Clan LuVs~~
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#87
hmm.. really? i think that belongs to the cp-bug, but ill check that
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#88
i think he means the cp bug i think it is not possible to teleport with the exploders skill
[Image: wwwshadowvk9.png]
Der einzige Anti-Grav user in den weiten des B-net
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#89
Also someone uses the cp bug for "backdooring" which is quite annoying. You only need to destroy the 2 laser towers, then HQ. This is a part of the CP-bug.
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#90
and everyone knows it here, and everyone knows the problems with it, and ive already fixed it for the next version...
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#91
With the exploder if u buy cp teleport u can teleport to the enemy base....that's the bug :roll:
~~Clan LuVs~~
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#92
not any longer in the 8.20 version
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#93
I'll bring this up again...

In 8.14 changelog on the site, one of the changes is "You cannot jump into the enemy base". This is for the anti-grav. OK you can't jump any longer. How come... the infernal can though? And he always has been able to. Why is he allowed to teleport into enemy base with this 1st ability?

Tinker - teleport - can't teleport to into enemy base
Exploder - teleport - can't teleport to into enemy base
Anti-grav - jump - can't teleport to into enemy base
Infernal - chaos-teleport - can teleport into enemy base. Why?







Also the other issue i have is with mines and invisibility. In old versions if you were invisible, mines would explode. But no damage would happen. Now there is no damage and no explosion. BUT if you are with a visible teammate, he explodes the mines, you get no damage. Which is extremely silly. Consider this:

Infernal's chaos-teleport.. 1500dmg 2 sec stun.
Huge Mines: 4800 dmg.

The infernal can guess where an invisible unit is, and chaos-teleport there. And it damages the unit. This is fair. He is only invisible, not invincible.

You are walking with a friend into enemy base which is mined. You are invisible, he is visible. You are very near each other. He steps on a mine. he dies, you don't get any damage at all. BUT were the infernal to chaos-teleport there, both would get damaged irregardless if he had a radar or not.

The item with 3x more damage, does nothing. Doesn't make any sense at all. You would expect that stepping on a mine, whether visible or not, it would do the same thing to you.


Here's what i propose:

If invisible:
trigger mines: yes
get damaged: yes
be targeted by weapons/towers/abilities: no

Also i need to check all the area of effect abilities, and ultimates of tanks, if they damage invisible units in their area. They should all cause damage except where they require targeting of the unit. etc infernal chaos teleport should damage. but tank's ultimate shouldnt.


EDIT: even worse. an exploder, with 6 'huge explosives' does NOTHING to an invisible unit.
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#94
to the first:

infernal is already less used than the frost robot, the spell has a range of 1300 or something like that, not 3000 like the teleporter / jump... and its a damage skill, would be annoying if you could not use it in the enemies base any longer...

and about invisible units taking damage... hmm, i dont know if its good if they take damage...
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#95
I reckon that the chaos-teleport ability's 1500dmg doesn't matter that much at that point in time. It's a good skill to use to teleport out of the base though or into the lower level or ramp.

You can just load an infernal up with explosives and since he's got so much hp, tp all the way to the 2 main towers and blow them up (while doing infernal rain). Plus you only need to learn 1 lvl to get a free teleport and 4 skill points to use on better stuff than a bit more damage. Too much of an advantage.

His rain ability still has a large AOE which hits a good amount of buildings even when he's standing on the lower level or the ramp where he is free to teleport like any other unit.


I don't know about the invisible stuff... will have to test different scenarios.
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#96
DOGG1 Wrote:
DerSatan Wrote:i dont know where you got your supreme information, anyway please check it out before you report these "bugs"

blah blah blah
Learn to read genius

please just quote what i really wrote. its kinda stupid to do stuff like this:

DOGG1 Wrote:i like to wear women's clothes

i think its okay that the infernal can teleport into the enemies base, because he is hardly ever chosen in late game and i saw no single game where this ability was used to blow up the base before the game was decided.

but i liked to have mines deal their damage to invisible players, too, just for logical reasons. explosives neither damage invisible players, and thats really frustrating for an exlpoder, i postet this in the german part of this forum, too.
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#97
DerSatan Wrote:
DOGG1 Wrote:
DerSatan Wrote:i dont know where you got your supreme information, anyway please check it out before you report these "bugs"

blah blah blah
Learn to read genius

please just quote what i really wrote. its kinda stupid to do stuff like this:

DOGG1 Wrote:i like to wear women's clothes
It's even stupider and really immature of you to bring this up again.

You fucked up. I flamed u for it (because you were insulting). Simple as that. Let it go and leave it alone. This is for bugs...
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#98
DerSatan Wrote:i think its okay that the infernal can teleport into the enemies base, because he is hardly ever chosen in late game and i saw no single game where this ability was used to blow up the base before the game was decided.

Well imagine a scenario where i'm an exploder the whole map, by the end i can't make it into enemy base to blow them up. Either they have radar to counter my smoke generator, or, buying hull for HP leaves no room for the explosives i need. SO what do i do? I change my exploder into an infernal. This gives me HP without wasting room. And now i can teleport to the enemy base too, and use chaos rain while waiting for me to kill them so i can blow their base. Too powerful.
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#99
well, when is that? 1:00:00 and you hace all CPs, then the game should be over...
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The problem is that people sometimes buy barricades which are extremely cheap. You can put a healing module or 2 in that thing and its hard to kill. If the defending team has a suicider also, it's REALLY hard to kill their base. They can come back from this situation by killing all us attackers and our men until they are strong enough to push back. This is why you need a suicider who has good hp and explosive power

BTW i hate barricades and how people buy towers endgame to make their main building invincible.
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