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Autokick those who afk for a long time
For more than 30 mins... its just ridiculous that teams lose because of this. Especially when the opposing teams do not kick.
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this is already discussed somewhere else in a somewhat "lighter" version:
making kicks easier when a player has been afk.
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30 mins is a very long time though...I doubt those who afk that long will be coming back..which they never did in most of the games I've played.
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well, but if someone is afk for 30 minutes the game is already over... or at least decided
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..oh cmon I got like 135 kills and 30 deaths. 2 Infernos on team+sky tank vs 4 players. The player afked for actually from the 30 min point to the 2 hour point. Basically he was there to absorb the gold while doing nothing...If the afk player was gone, the game could've been won due to leaver gold. This is just one of the many examples of what could happen...Why not just remove those situations to make better games. over 30 mins afk pretty much means they are not coming back
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of course... but why would you want autokick anyways? I mean, if the kick-conditions are way easier, wheres the difference?
there are two main differences:
- the player can be kicked as soon as it is clear, that he wont come back (and not 20 minutes later), if theres maybe for each 5 minutes afk a "virtual player voting for kick", as soon as -kick is initiated.
- in some games with friends w/e, one player may need to be afk for some longer time, maybe another player on the other team is afk for the same time, so its balanced, or any other reason why you would not want to kick him... something like autokick wont recognize that it was planned that he is back after 35 minutes...
I really dont see any advantage in autokick, MAYBE if nobody knows the kick-command, but... #1: everyone knows it, and #2: if you REALLY want to kick him, you can find it out through the quest info...
besides that, players being AFK are already set to AFK automatically, means AI controls them... AI could be improved, or allowed to buy weapons on its own, or maybe it could be replaced by shared control, or anything else, which leads to the following idea:
>> as you said, its all about the income money for you... force gold and income per second could be disabled for players being AFK for some time, applying the calculation on force gold as if they already left
>>after some time even the player's gold could be divided to other players to support that team... as soon as the afk-player returns, the other players automatically return the money over time (though some people may think its a bug or may be confused)
"AFK for some time", because otherwise players could pool money by typing -afk all together right before force gold distribution, to push one single player.
and MAYBE, even the inventory items could be moved temporarily to the junkyard, and could be "rented" by other players, means the player being afk gets some money plus his items can be used, however, price should be similar to standard junkyard items, because otherwise it could be used for pooling, too (and all of this is quite prone to bugs, weapon upgrading would have to be disabled and so on)
however, I like my idea of the income being divided to all other team members instead.
and really... guys... if theres a problem, don't just try to remove it and everything around it from the game, you always have to do the best out of it...
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Well I guess I agree with the "don't remove it to solve problem" quote......not too sure why hb was removed then. Guess problems can be solved if ppl think about it. Bob666 I really respect you for making this game and valid points but not too sure why the current editors don't implicate any of your ideas into the game. Hope this topic does not offend anyone. ...guess this will be my last post since no one really cares for the public opinions or even the original mapper's...
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Current alpha:
for league mode: kick is no longer available with one exception: afk players after some time with an announcement.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline