2010-07-31, 02:46:38
Ok, here's some suggestions to the sc2 tank units stats that I have thought of. Only shows the starter tanks + some medium tanks.
Engineer (SCV) (Free)
Hp: 250
Armor: 0
Abilities: Build Rocket Tower, Create Bunker (automatically used by creeps), Repair and Build Factory.
Teleport
Can build defensive and beneficial structures. It's ultimate provides spawned creeps, but it costs some credits to build permanent factories and you can only have limited amount of them. Level reduce the costs.
Attack Buggy (Helion) (500)
Hp: 650
Armor: 1
Abilities: Sentry Gun, Flame Spume (AoE high damage, creeps only), Defensive Systems, Net
Sniper Cannon
The flame spume is super against creeps, while sentry gun can attack everything, but does less damage as it also can attack tanks.
Railgun Tank (Light Tank. Campaign model) (800)
Hp: 1000
Armor: 1
Abilities: Rocket-Shot (stun), Cluster Rocket, Repair, Heavy Rail Beam (Line damage)
Tank Cannon
Replaces light tank and does have some of the abilties. It's ultimate can be useful in some situations and deals high damage
Wraith (Campaign Model) (1000)
Hp: 900
Armor: 1
Abilities: Distance Missiles (stun), Bombardment (ground only, stun), Speed, Cloak (Lasts a few seconds)
Tank Cannon
Replaces the helicopter and it can cloak when it learns it's ultimate. However it lasts a short time.
Raider (Vulture, Campaign Model) (1400)
Hp: 1500
Armor: 2
Abilities: Deploy Spider Mines, Cluster grenade (ground only), Shockwave, Incineration Napalm
Tank Cannon
Kinda replaces the demolisher and it's slightly weaker and cheaper. It's mines attack creeps and deals extra damage against creeps. Can also damage tanks, but not so much. Cluster grenage hits a single target and deals AoE damage to nearby units.
Raven (Raven Model) (1500)
Hp: 1200
Armor: 1
Abilities: Seeker Missiles, Drain, EMP Blast (shield/energy sap), Defensive Drone
Tank Cannon
Special Air tank. Seeker missiles does decent splash damage, but can be dodged. Flares can be useful in instant use while it foils projectiles to hit it. Defensive drone lasts for a few sec and attacks all kind of projectiles nearby it, except abilities and beams.
Strider (Protoss Stalker) (1850)
Shield: 900 Hp: 900
Shields Armor: 2
Armor: 2
Abilities: 5 Plasma Shots, EMP shot, Warp Blink (jump sort of), Time locking field
Tank Cannon
Kinda replaces the antigrav. (Demolisher and antigrav price class swapped on purpose). It has a shield which regenerate at a decent speed.
Combat Suit (Zealot) (2750)
Shields 1250 Hp: 1500
Shields Armor: 3
Armor: 3
Abilities: Dual Blades (ground only, stun), Razor Warp Blades, Charge, Combat Teleport
Sniper Cannon
Goblin shredder in a new variant with shields. It looks blacklike and it's close combat abilties makes it good vs ground tanks.
Basher Tank (Siege Tank light?) (3000)
Hp: 3000
Armor: 3
Abilities: Tank Shot (stun), Pound Shell (structure only, stun), Reinforced Hull, Rocket-Hail
Tank Cannon
A medium tank that can withstand some punishment. It's tank shot has medium range and deals moderate damage. Pound Shell is a structure only ability which deals significant damage to structures from a safe distance. Reinforced hull slightly increases the tanks hp.
Star Fighter (Phoenix? replaces airship.) (4500)
Shields: 1600 Hp: 2000
Shield Armor: 4
Armor: 4
Abilities: Aegis Missiles (Bonus dmg against air, can stun air not ground), Electro Shocker, Speed, Plasma Rain
Tank Cannon
A medium strong air tank capable of kicking a punch.
Heavy Tank (Siege Tank mercenary version? Campaign model) (5500)
Hp: 5500
Armor: 5
Abilities: Aimed-Shot (stun), Hail of Bombs, Heavy Armor, Siege Mode (attack ground only)
Tank Cannon
A heavy tank that can withstand heavy punishment. It's tank shot has long range. it's good at singing and destroying buildings, and in siege mode it has an attack that you can control, but only attacks ground targets. Damage increases for every level.
Mad Cat (Goliath Campaign model) (6500)
Hp: 6500
Armor: 6
Abilities: AA Rocket Barrage, Machine Gun (ground only), Flexible Joins, Charon Missiles
Tank Cannon
A strong battlemech with various of offensive abilities.
Defender (Immortal model) (7500)
Shield: 4000 Hp: 3500
Shield Armor: 10
Armor: 6
Abilities: Dual Cannons (ground only, stun), Protective Shield, Hardened Shields, Plasma Artillery Bombardment (ground only)
Tank Cannon
A defensive battlemech. It can sustain much damage and it's ability to shield combined with hardened shields makes it harder to kill. No of it's abilities can hit air units. Shields regenerate fast.
Sky Lancer (Carrier model) (8000)
Shield: 3500 Hp: 3000
Shield Armor: 8
Armor: 8
Abilities: Hellfire, Interceptors, Speed, Plasma Bust Explosion (AoE damage and stun)
Tank Cannon
A strong supportive air tank. Replaces the Sky Tank.
Sky Cruiser (Battlecruiser model?) (13500)
Hp: 11000
Armor: 13
Abilities: Multi Plasma Shots (ground only), Missile Barrage, Tough Armor, Yamato Cannon (stun)
Tank Cannon
A slot air tank that has nasty offensive abilities and can pack a heavy punch.
Colossus (Colossus model) (15000)
Shields: 5000 Hp: 10000
Shield Armor: 15
Armor: 15
Abilities: Dual Laser (horizontal line damage, stun), Plasma Bombs (Infernals Chaos Wave), Cliff Walker, Drill Laser
Tank Cannon
A superstrong battlemech. It can sustain lot of damage damage and it's ability deal long range damage with it's laser abilities. Cliff walker ability enables him to walk up cliffs and increasing this level with increase the speed of climbing up cliffs and also gives a small speed bonus.
Floating Fortress (Mothership model) (20000)
Shield: 10000 Hp: 6000
Shield Armor: 25
Armor: 15
Abilities: Beam Shots (stun), Black Hole, Warp Jump, Planet Breaker (ground only, also active while moving)
Tank Cannon
Strongest Air tank you can get with a few tactical abilities. Beam shots deals decent damage. It can sustain lot of damage and it's abilities can make it a flexible ship, although it's slow it can warp jump unexpected in combat. Warp Jump range increases with each level, but allows you to make quite long range teleports, but with some cooldown. Fast shield regeneration,
Sledge Hammer (Thor model) (25000)
Hp: 25000
Armor: 25
Abilities: Thunder Cannon (stun), Stinger Rockets (AA only, hit all nearby air units), Massive Bombardment (ground only), Jack Hammer (A small nuke)
Tank Cannon
A superstrong warmech. The ultimate tank with deadly abilties and it's designed for pure battle, however it lacks the flexibility of the colossus but it's high damage offensive abilties may coup up with that. Shields regenerate fast.
Maybe more to come....
___________________________
This is some ideas of the generic tanks in cheapest order. I'm not sure how the mappers really want the models. But this copies much of the wc3 standards so maybe they want more unique abilities to the new tanks. Not all abilities are good though....
This is just suggestions.
Engineer (SCV) (Free)
Hp: 250
Armor: 0
Abilities: Build Rocket Tower, Create Bunker (automatically used by creeps), Repair and Build Factory.
Teleport
Can build defensive and beneficial structures. It's ultimate provides spawned creeps, but it costs some credits to build permanent factories and you can only have limited amount of them. Level reduce the costs.
Attack Buggy (Helion) (500)
Hp: 650
Armor: 1
Abilities: Sentry Gun, Flame Spume (AoE high damage, creeps only), Defensive Systems, Net
Sniper Cannon
The flame spume is super against creeps, while sentry gun can attack everything, but does less damage as it also can attack tanks.
Railgun Tank (Light Tank. Campaign model) (800)
Hp: 1000
Armor: 1
Abilities: Rocket-Shot (stun), Cluster Rocket, Repair, Heavy Rail Beam (Line damage)
Tank Cannon
Replaces light tank and does have some of the abilties. It's ultimate can be useful in some situations and deals high damage
Wraith (Campaign Model) (1000)
Hp: 900
Armor: 1
Abilities: Distance Missiles (stun), Bombardment (ground only, stun), Speed, Cloak (Lasts a few seconds)
Tank Cannon
Replaces the helicopter and it can cloak when it learns it's ultimate. However it lasts a short time.
Raider (Vulture, Campaign Model) (1400)
Hp: 1500
Armor: 2
Abilities: Deploy Spider Mines, Cluster grenade (ground only), Shockwave, Incineration Napalm
Tank Cannon
Kinda replaces the demolisher and it's slightly weaker and cheaper. It's mines attack creeps and deals extra damage against creeps. Can also damage tanks, but not so much. Cluster grenage hits a single target and deals AoE damage to nearby units.
Raven (Raven Model) (1500)
Hp: 1200
Armor: 1
Abilities: Seeker Missiles, Drain, EMP Blast (shield/energy sap), Defensive Drone
Tank Cannon
Special Air tank. Seeker missiles does decent splash damage, but can be dodged. Flares can be useful in instant use while it foils projectiles to hit it. Defensive drone lasts for a few sec and attacks all kind of projectiles nearby it, except abilities and beams.
Strider (Protoss Stalker) (1850)
Shield: 900 Hp: 900
Shields Armor: 2
Armor: 2
Abilities: 5 Plasma Shots, EMP shot, Warp Blink (jump sort of), Time locking field
Tank Cannon
Kinda replaces the antigrav. (Demolisher and antigrav price class swapped on purpose). It has a shield which regenerate at a decent speed.
Combat Suit (Zealot) (2750)
Shields 1250 Hp: 1500
Shields Armor: 3
Armor: 3
Abilities: Dual Blades (ground only, stun), Razor Warp Blades, Charge, Combat Teleport
Sniper Cannon
Goblin shredder in a new variant with shields. It looks blacklike and it's close combat abilties makes it good vs ground tanks.
Basher Tank (Siege Tank light?) (3000)
Hp: 3000
Armor: 3
Abilities: Tank Shot (stun), Pound Shell (structure only, stun), Reinforced Hull, Rocket-Hail
Tank Cannon
A medium tank that can withstand some punishment. It's tank shot has medium range and deals moderate damage. Pound Shell is a structure only ability which deals significant damage to structures from a safe distance. Reinforced hull slightly increases the tanks hp.
Star Fighter (Phoenix? replaces airship.) (4500)
Shields: 1600 Hp: 2000
Shield Armor: 4
Armor: 4
Abilities: Aegis Missiles (Bonus dmg against air, can stun air not ground), Electro Shocker, Speed, Plasma Rain
Tank Cannon
A medium strong air tank capable of kicking a punch.
Heavy Tank (Siege Tank mercenary version? Campaign model) (5500)
Hp: 5500
Armor: 5
Abilities: Aimed-Shot (stun), Hail of Bombs, Heavy Armor, Siege Mode (attack ground only)
Tank Cannon
A heavy tank that can withstand heavy punishment. It's tank shot has long range. it's good at singing and destroying buildings, and in siege mode it has an attack that you can control, but only attacks ground targets. Damage increases for every level.
Mad Cat (Goliath Campaign model) (6500)
Hp: 6500
Armor: 6
Abilities: AA Rocket Barrage, Machine Gun (ground only), Flexible Joins, Charon Missiles
Tank Cannon
A strong battlemech with various of offensive abilities.
Defender (Immortal model) (7500)
Shield: 4000 Hp: 3500
Shield Armor: 10
Armor: 6
Abilities: Dual Cannons (ground only, stun), Protective Shield, Hardened Shields, Plasma Artillery Bombardment (ground only)
Tank Cannon
A defensive battlemech. It can sustain much damage and it's ability to shield combined with hardened shields makes it harder to kill. No of it's abilities can hit air units. Shields regenerate fast.
Sky Lancer (Carrier model) (8000)
Shield: 3500 Hp: 3000
Shield Armor: 8
Armor: 8
Abilities: Hellfire, Interceptors, Speed, Plasma Bust Explosion (AoE damage and stun)
Tank Cannon
A strong supportive air tank. Replaces the Sky Tank.
Sky Cruiser (Battlecruiser model?) (13500)
Hp: 11000
Armor: 13
Abilities: Multi Plasma Shots (ground only), Missile Barrage, Tough Armor, Yamato Cannon (stun)
Tank Cannon
A slot air tank that has nasty offensive abilities and can pack a heavy punch.
Colossus (Colossus model) (15000)
Shields: 5000 Hp: 10000
Shield Armor: 15
Armor: 15
Abilities: Dual Laser (horizontal line damage, stun), Plasma Bombs (Infernals Chaos Wave), Cliff Walker, Drill Laser
Tank Cannon
A superstrong battlemech. It can sustain lot of damage damage and it's ability deal long range damage with it's laser abilities. Cliff walker ability enables him to walk up cliffs and increasing this level with increase the speed of climbing up cliffs and also gives a small speed bonus.
Floating Fortress (Mothership model) (20000)
Shield: 10000 Hp: 6000
Shield Armor: 25
Armor: 15
Abilities: Beam Shots (stun), Black Hole, Warp Jump, Planet Breaker (ground only, also active while moving)
Tank Cannon
Strongest Air tank you can get with a few tactical abilities. Beam shots deals decent damage. It can sustain lot of damage and it's abilities can make it a flexible ship, although it's slow it can warp jump unexpected in combat. Warp Jump range increases with each level, but allows you to make quite long range teleports, but with some cooldown. Fast shield regeneration,
Sledge Hammer (Thor model) (25000)
Hp: 25000
Armor: 25
Abilities: Thunder Cannon (stun), Stinger Rockets (AA only, hit all nearby air units), Massive Bombardment (ground only), Jack Hammer (A small nuke)
Tank Cannon
A superstrong warmech. The ultimate tank with deadly abilties and it's designed for pure battle, however it lacks the flexibility of the colossus but it's high damage offensive abilties may coup up with that. Shields regenerate fast.
Maybe more to come....
___________________________
This is some ideas of the generic tanks in cheapest order. I'm not sure how the mappers really want the models. But this copies much of the wc3 standards so maybe they want more unique abilities to the new tanks. Not all abilities are good though....
This is just suggestions.