Mostly i am pissed off if i have to play with a tinker in the middle,because tinker is often just useless....
Sure, towers from tinker take some damage but sometimes you have to heal at cp and then enemy attack tower and then towers are destroy so far + tinker get angry and he wants us to cover his damn towers >>>
My idea is to make towers more useful for their own team.
There should be some more items the tinker can put in his towers, here are some ideas:
- Speed item: increase the speed of all allied heroes in range of 500 (level 1 + 15)
and each level range will increase +100 and speed +15
- Healing item: heal all allied heroes with 2% of their max hp
and it will decrease each level + 2%
Maybe these 2 items could be 1
One more (strange) idea: Imagine how it looks like if the towers can move
So tinker can be something like more a strategic part of the (early) game
tez
Sure, towers from tinker take some damage but sometimes you have to heal at cp and then enemy attack tower and then towers are destroy so far + tinker get angry and he wants us to cover his damn towers >>>
My idea is to make towers more useful for their own team.
There should be some more items the tinker can put in his towers, here are some ideas:
- Speed item: increase the speed of all allied heroes in range of 500 (level 1 + 15)
and each level range will increase +100 and speed +15
- Healing item: heal all allied heroes with 2% of their max hp
and it will decrease each level + 2%
Maybe these 2 items could be 1
One more (strange) idea: Imagine how it looks like if the towers can move
So tinker can be something like more a strategic part of the (early) game
tez