Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Player Creep Tax for TC and Factories for each upgrade
#1
I played a rush game. The enemy force did upgrade like hell. Also every tank did buy a troop command eventually. Also they had 2 factories eventually. When the tech level is almost at 30 at both, while ours is quite low, the effect of the enemy troops commands and player creeps is extremely deadly and effective. The deadliness of the troops are far more worth than the value of the troop command especially combined with high attack and defence level. I have played many games where troops is the major weapon.


The troop command gets stronger every 5 minute and every upgrade, while the weapons still do the same damage. Therefore I will suggest a tax system which at every 5 min, if the player owns a troop command, he will lose 100 gold as penalty for the troops the troop command spawns gets stronger. For each single upgrade performed by a player, each player on his team will lose 50 gold for each troop command and factory he own. So if you have 2 factories and a troop command, you will pay 300 gold in tax for each 5 min during force upgrade. 150 gold if a single upgrade is performed by a teammate. That is because the creeps get stronger, so should the value of TC and factory to increase in value as the creeps gets stronger.

Each Troop Command (2500) and Factory (3300) cost 50 gold each in maintenance per tech level upgrade for the owning player.

Does this sounds good? Or...?
Reply
#2
To me, it sounds good, BUT what happens when the player has troop command but doesnt have any money at the moment the upgrade is done? And for a normal game i think this is good enough, but in a rush game , especially ultra rush, this wouldnt be much because you would earn a lot more money per minute, so the 50/100 gold wouldnt be much in comparrison.
Reply
#3
I don't like the idea, but I think you should at least wait until the next version (which is nearly finished), some things have been done regarding TC and Factory.
This post has been brought to you by Sand - it's everywhere, get used to it.
Reply
#4
Batto Wrote:To me, it sounds good, BUT what happens when the player has troop command but doesnt have any money at the moment the upgrade is done? And for a normal game i think this is good enough, but in a rush game , especially ultra rush, this wouldnt be much because you would earn a lot more money per minute, so the 50/100 gold wouldnt be much in comparrison.

Nah, you get gold from the force, you lose some of that gold.

@ Exodus: I suggested that, cuz the TC and factory creeps get stronger, while the weapons are the same. But perhaps it's not so good idea after all. But I can't wait for the next version; I curious what balance have been done regarding TC and Factory in the next version.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  add -votekick player Slaktaren 14 12,280 2015-02-11, 22:19:09
Last Post: hiver
  Player Creeps/Buildings Gold gozo1985 2 3,688 2013-05-24, 20:07:55
Last Post: gozo1985
  Spawning Factories UnifiedDoom 6 5,403 2011-10-03, 02:40:09
Last Post: GEN_Schwarzkopf
  Destroy Creep Buildings MacBeth 2 3,652 2011-03-29, 01:38:56
Last Post: MacBeth
  4 vs 5 --- 4 Player team imbalanced? StendekX 5 5,467 2010-12-06, 21:58:28
Last Post: mooneye



Users browsing this thread: 4 Guest(s)