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I start a new thread here. Negator pack has different ways to get canceled or to not even start the invul but the CD does:
1) if you have an Air Tank and you get cought by nets. Nets are just here to make you unable to move and to drag you on the ground (am i right?) but when cought, you cant use the negator pack. the CD starts but nothing happens.
2) the Hunter Ulti, but you already fixed it (had no chance until now to test it).
3) but im not 100% sure - while you are dragged my the Titan Tower
If theres another way to negate the Negator pack i will post it here.
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Hm, normally you shouldn't even be able to activate it, but since the ability has no cast time (which is, considering the effect, a good thing) you can even get it off in situations where any other ability would be aborted by the movement.
I'm not sure what to do about the net interaction though, both skills are based on hardcoded warcraft skills, which means that this behaviour is not a bug I can simply fix. I can try, but not promise anything there.
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Hey, anything new on this? Behaviour is still the same at least for obelisk and nets, dont know about gravity bomb though (haven't had such a situation yet)
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Alright, just did a check for all the abilities I could find.
The Gravity Grenade does not affect invulnerable units anymore, as stated in the changelog. Now I changed the following skills to also not affect invulnerable skills:
Magnetic Pull, Hell Fire, Energy Leash
Also, you can't activate Negator Pack anymore, while you are netted. So it won't uselessly go into cooldown anymore.
Because these are essentially just buffs and the fact that Negator Pack has been considered too strong already, the cooldown of this item will be increased significantly too.
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(2014-01-27, 00:26:45)Exodus Wrote: Alright, just did a check for all the abilities I could find.
The Gravity Grenade does not affect invulnerable units anymore, as stated in the changelog. Now I changed the following skills to also not affect invulnerable skills:
Magnetic Pull, Hell Fire, Energy Leash
Also, you can't activate Negator Pack anymore, while you are netted. So it won't uselessly go into cooldown anymore.
Because these are essentially just buffs and the fact that Negator Pack has been considered too strong already, the cooldown of this item will be increased significantly too.
Great, thanks for the update!
I guess you can't do anything for the titan obelisk then?
And I welcome a nerf of the negator pack, but I doubt that changing the cooldown would really do much. Maybe only increase the cooldown slightly and instead of invul it could reduce damage by 80% when active. Or reflect half of the damage. Or you could be shifted so your weapons don'T shoot either. Don't know, just some ideas.
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I actually just forgot to mention it, you can use the Negator Pack during the pull and it will stop the Obelisk pull, as long as the Negator Pack is active.
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