Poll: What do you think of this idea?
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I like it the way it is!
26.67%
4 26.67%
I like the premise but think it should have the calculations revisited.
33.33%
5 33.33%
I like the premise but think it should have different abilities.
13.33%
2 13.33%
I like the premise but think it should costs a different amount / have different HP.
6.67%
1 6.67%
I like the premise but think the name is stupid and should be changed.
13.33%
2 13.33%
I'm undecided, it's just kinda weird.
6.67%
1 6.67%
I don't like the premise and I don't want to see any tank similar to this in BT.
0%
0 0%
Total 15 vote(s) 100%
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New Tank Idea - Damage Absorbtion Tank
#1
Omegatron (12000)
*stores 'energy'*
Cannot use mana. ie essentially his 'energy' is his mana but he cannot use mana, thus he cannot use power pack or teleport items.
Hp: 12000
Price: 12000 gold
Speed: 300

Energy Absorbtion (Passive)

lv 1: Stores 1/10 of all damage taken as energy, max 500
lv 2: Stores 2/10 of all damage taken as energy, max 1000
lv 3: Stores 3/10 of all damage taken as energy, max 1500
lv 4: Stores 4/10 of all damage taken as energy, max 2000
lv 5: Stores 5/10 of all damage taken as energy, max 2500

Energy Beam (w)
Shoots an energy beam moving at a speed of 100 accelerating across the entire map with radius 50 (does 1/10 damage to buildings), hits allies for 200%.
Ideally, ground will shake more violently the longer the charge lasts

lv 1: Charges as a channeling spell until released for up to 10 seconds, does x0.25 damage per energy point + x0.05 damage per second channeling
lv 2: Charges as a channeling spell until released for up to 10 seconds, does x0.50 damage per energy point + x0.10 damage per second channeling
lv 3: Charges as a channeling spell until released for up to 10 seconds, does x0.75 damage per energy point + x0.15 damage per second channeling
lv 4: Charges as a channeling spell until released for up to 10 seconds, does x1.00 damage per energy point + x0.20 damage per second channeling
lv 5: Charges as a channeling spell until released for up to 10 seconds, does x1.25 damage per energy point + x0.25 damage per second channeling

ie, 1500 energy at a lv 3 beam for 5 seconds = 1500 * (0.75 + 5 * 0.15) = 2250
2500 energy at a lv 5 beam for 10 seconds = 2500 * (1.25 + 10 * 0.25) = 9375

Energy Boost (e)

lv 1: Boost speed by energy/5 for a distance of energy / 0.90
lv 2: Boost speed by energy/4 for a distance of energy / 0.80
lv 3: Boost speed by energy/3 for a distance of energy / 0.70
lv 4: Boost speed by energy/2 for a distance of energy / 0.60
lv 5: Boost speed by energy/1 for a distance of energy / 0.50

Ultimate ability
Deflection ® 60 sec cooldown

For a given duration, x% of all incoming damage will be transformed into 'energy beams' directed in a random direction away from tank.
Requires 100% energy to cast. Cooldown 75 seconds.


lv 1: 1 second,15%
lv 2: 2 second,20%
lv 3: 3 second,25%
lv 4: 4 second,30%
lv 5: 5 second,35%


Tank-Cannon:
Range: 900
Only hits buildings.

----

Name, details, and metrics all subject to review and change =D
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#2
At least this idea sounds more interesting than the sniper tank. I use beam in my BT mod, but I abandoned working on it for over 3 months ago.
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#3
I was thinking and instead of having the tank gun only hit buildings, I was thinking perhaps it shouldn't have a tank gun at all. Maybe the passive energy storage skill can replace it, and then the tank can get 1 more ability that allows it to use energy. Perhaps:

Energy Shield (Q)
Cool down 60 seconds.
Converts % of current energy to a damage shield for x seconds
lv 1: energy is used as a shield before HP is lowered at a 2.0:1.0 ratio for 1 seconds
lv 2: energy is used as a shield before HP is lowered at a 1.5:1.0 ratio for 1.75 seconds
lv 3: energy is used as a shield before HP is lowered at a 1.0:1.0 ratio for 3.5 seconds
lv 4: energy is used as a shield before HP is lowered at a 1.0:1.5 ratio for 4.25 seconds
lv 5: energy is used as a shield before HP is lowered at a 1.0:2.0 ratio for 5 seconds

ie lv 1 energy shield w/ 500 energy means that for 1 second, the next 250 damage is blocked and 500 energy lost (if you have full energy)
lv 5 energy shield w/ 2500 energy means that for 5 seconds, the next 5000 damage is blocked and 2500 energy lost (if you have full energy)

as always, subject to tweakage...
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#4
Other possible changes include, making your max energy level a % of your max HP and allowing the upgrading of your passive energy accumulation ability to only affect how much damage feeds your energy.
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#5
Is the Energy Boost skill suppose to work like the Sky Fortress's Turbo Boost? The only problem I see with that is the tank running into walls/trees/creeps (assume it's not a flyer).

Otherwise the skill is somewhat obsolete because it's likely the player already has a speed boost to bring him to the 450 speed cap.
Perhaps a burst damage skill should replace it?
Starcraft II
PandaBearGuy.614
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#6
It's supposed to be similiar to the sky fortress'. True it's not a flyer - maybe it should be Big Grin . Either way, it could just stop when it hits a ground barrier or if the calculations are changed, it could reach speeds in excess of 450 but be slow enought hat someone could control the ground path. All these ideas will need a lot of tweaking though.
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