2009-04-27, 03:49:28
Improved Map Testing
Currently, the methods of map testing are: Exo himself, feedback, beta team, special people. In order to test a new weapon or something more complex like the trader redesign, Exo would need to put more work (= longer development time) and use the beta team.
Adding Experimental Changes to Release Version...........
This will only be practical for exo if creating a new mode is simple. This mode would be activatable only though a special typed command given on the forum. I dont know anything about how modes are made, but i believe that when selected, they 'add or change' some aspect of the game, cumulatively, so it works out like: basic + gold + levels + hb-yes/no + yes/no to various extra modes. Actually, wouldnt all modes be a yes/no?
I have not yet seen a beta map, but i can imagine this idea to only be a 'hidden' beta. It bridges the gap between whole versions and allows for 'testing' over a long period of time, with much greater exposure. If it can be done well, it would eliminate the need for a seperate beta map.
If you think this is good enough to replace beta maps, you could create a method of locking the mode - more complex but it will become a standard. Big changes could be locked to only beta team or have its own beta release.
Map Testing Mode/s
• Beta version to be made into a mode, accessed only by some method (???) i.e. locked mode
• Locked mode/s open to Beta team or people who are interested in testing - they apply or get invited or something
• Different locked modes to seperately test ideas - more focus on a particular feature or change
It may even be a good idea only for testing weapons:
• This will create an 'experimental shop' where multiple items or weapons are held
• Weapons could be entirely created by a user and exact details and text given to exo - he only has to reformat a weapon and put it in - if he likes it (or by some other method; voting, competition)
• Experiemental weapons could be open to the public
Entering Map Testing Mode: Text comes on screen giving details such as
• Title of mode e.g. Weapons Testing or 1500 Range Weapon
• Link to the forum advising players to provide feedback
• Description i.e. New weapons at weapon testing shop or Changed hunter ability
We could always just do single player to test things.. but thats boring. This also removes the need for beta-member only games, given how relatively small this group is, it would provide much more feedback. And anything too big and complex can be released in the traditional beta-map.
Currently, the methods of map testing are: Exo himself, feedback, beta team, special people. In order to test a new weapon or something more complex like the trader redesign, Exo would need to put more work (= longer development time) and use the beta team.
Adding Experimental Changes to Release Version...........
This will only be practical for exo if creating a new mode is simple. This mode would be activatable only though a special typed command given on the forum. I dont know anything about how modes are made, but i believe that when selected, they 'add or change' some aspect of the game, cumulatively, so it works out like: basic + gold + levels + hb-yes/no + yes/no to various extra modes. Actually, wouldnt all modes be a yes/no?
I have not yet seen a beta map, but i can imagine this idea to only be a 'hidden' beta. It bridges the gap between whole versions and allows for 'testing' over a long period of time, with much greater exposure. If it can be done well, it would eliminate the need for a seperate beta map.
If you think this is good enough to replace beta maps, you could create a method of locking the mode - more complex but it will become a standard. Big changes could be locked to only beta team or have its own beta release.
Map Testing Mode/s
• Beta version to be made into a mode, accessed only by some method (???) i.e. locked mode
• Locked mode/s open to Beta team or people who are interested in testing - they apply or get invited or something
• Different locked modes to seperately test ideas - more focus on a particular feature or change
It may even be a good idea only for testing weapons:
• This will create an 'experimental shop' where multiple items or weapons are held
• Weapons could be entirely created by a user and exact details and text given to exo - he only has to reformat a weapon and put it in - if he likes it (or by some other method; voting, competition)
• Experiemental weapons could be open to the public
Entering Map Testing Mode: Text comes on screen giving details such as
• Title of mode e.g. Weapons Testing or 1500 Range Weapon
• Link to the forum advising players to provide feedback
• Description i.e. New weapons at weapon testing shop or Changed hunter ability
We could always just do single player to test things.. but thats boring. This also removes the need for beta-member only games, given how relatively small this group is, it would provide much more feedback. And anything too big and complex can be released in the traditional beta-map.
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