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Weapon dps isn't balanced for hero only or creep only weapon
#1
I'd like to say that the way weapon dps is calculated isn't balanced for some types of weapons. Specifically, I think that making hero only weapons do the same dps as normal weapons for the same cost and range or making creep only weapons do 175% of the dps of normal weapons for the same cost and range is a bad idea.

Long range hero only weapons (like death magic) are overpowered, while short range hero only weapons (like god's hammer, bombs or aa gun) are underpowered. Why is this? Well if you have a long range hero only weapon (say 1300 range) and there are 20 targets in range (say 19 are creeps and 1 is a tank), the weapon allows you to concentrate fire on 1 out of 20 targets. However, with a short range hero only weapon (say 650 range), as it is half the range, the weapon would cover 1/4 the area so there would be less targets (say 5 targets in total, 1 being a hero) and you would only concentrate fire on 1 of the 5 targets. So in the case of hero only weapons, the ability to target heroes is more advantegous at large range because it allows you to target the hero out of a greater number of targets. When was the last time you saw someone use bombs or aagun in a game? On the other hand, when was the last time you didn't see everyone go death magic heavy in a game. Furthermore, at short range you can be attacked by creeps buildings, etc. (which you cant at long range), so there is much more incentive to get a regular short range weapon (like poison magic) than a hero only short range weapon to kill the creeps and buildings that attack you at short range and thus increase your survivability (at long range you can avoid creep attacks).

The converse is true for creep only weapons. I think that if creep only weapons existed at multiple ranges (right now they really only exist in the 800-850 range) that they would be underpowered at long range and more powerful at close range. This is because generally creeps have a low range, and are on the front lines, so you don't need a large range to attack them, making long range creep only weapons not that appealing. Secondly, if you have a larger range with a creep only weapon, your fire will be spread over more creeps, thus your fire wont be concentrated and it will be harder to kill creeps, making long ranged creep only weapons even less appealing. Right now, I don't think mid ranged creep only weapons like the soul stone are very appealing relative to similar costing short range weapons like the poison magic, as there isn't much difference in their dps's (due to the short range) and the short range normal weapon can also target heroes and buildings. If creep only weapons came at shorter range they would definatly be used more, but as it is, they dont and the current ones need a boost.


What I suggest is making weapons that have limited targets, such as the hero only and creep only weapons, do a different amount of damage at different ranges than they currently do. I think that hero only weapons should do 75% dps at long range (death magic range) but 125% dps at close range. Alternatively, i think that creep only weapons should be doing like 175% dps at close range and 250% dps at long range (doing about 200% dps at the 800-850 range). These changes, I think will better balance hero only and creep only weapons. As for building only weapons, never really used them, but they might need a boost as it seems that a seige pack is infinitly better.
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#2
Furthermore... why should anyone buy AA Gun or Bomb, while Death Magic dmg has been increased to an very attractive amount.
There is no sin except stupidity - Oscar Wilde

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#3
indeed. Half of my games have become death magic games.
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#4
Last time I used Bombs, I regreted buying it. Its range is so low that you must get hit to hit enemy. So there is no meaning of "Hero Only"... At least Death Magic has a purpose. And very useful...
Trolololo
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#5
The normal weapons formula is so nice and works so well. why can't all the weapons that target special things have the same balance concerning range and price?

Side note: It might be really cool to have more powerful creep only weapons to counter ghost and guard tanks with three factory spawners, troop packs, tcc. and 20k in creep upgrades. I'd like to see 2 more creep-only weapons both costing over 10k gold in the game.
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#6
"The normal weapons formula is so nice and works so well. why can't all the weapons that target special things have the same balance concerning range and price?"

because they have different targets, meaning their effect will be different at different ranges. Following the same forumla for creep only, building only or hero only weapons isn't smart imo.
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#7
i use bombs only with skyfortress
skill more hp+hull, then use the speed burst thing over the enemy=dead (of course this doesn't work vs inf+titan if u just fly over them)
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#8
Double Post
Into Alien Crossfire? It has been almost 10 years. Time to update your datalinks.
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#9
The AA guns/Bomb could have its range reduced to something really small, say 400 that way they'll have the highest DP$ in the game and still be useful, without changing the dmg/range formula
Into Alien Crossfire? It has been almost 10 years. Time to update your datalinks.
Try out my Comprehensive Datalinks Update. Now v1.3!
http://forums.civfanatics.com/showthread.php?t=291246
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#10
i just played a game, and every player except 2 buyed deathmagics!
and i have to say it is really to powerful since the cooldown has been changed to 1.00
longrange weapons all have 1.5 cooldown or even more, but now there is a longrange AND only hero weapon
which is way faster!
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