2008-11-25, 01:19:05
Recently, I realize that it is so much easier to win on the defending side than the side that controls all CP.
For example, the other team is not so behind on golds and items. Attacking side put up facs to push. The defending facs are almost all taken out but the there is no enough firepower to take out the defending tanks. In that scenario, there is no income for the attacking side at all and a huge income boost for the defending side. What eventually happen is that the defending team does not even put in an effort to recap CPs. They just sit there and wait for the creep feed. Then they started pushing back when they all got titans and frost
I think there should be a penalty for tanks that camps in the base. For example, extra gold for attacking team if tanks are camping in base on defending team.
It's been really frustrating since they only counter is to not kill the facs and not to take CP. But that is hard to do when you have pubs on your team that won't listen.
For example, the other team is not so behind on golds and items. Attacking side put up facs to push. The defending facs are almost all taken out but the there is no enough firepower to take out the defending tanks. In that scenario, there is no income for the attacking side at all and a huge income boost for the defending side. What eventually happen is that the defending team does not even put in an effort to recap CPs. They just sit there and wait for the creep feed. Then they started pushing back when they all got titans and frost

I think there should be a penalty for tanks that camps in the base. For example, extra gold for attacking team if tanks are camping in base on defending team.
It's been really frustrating since they only counter is to not kill the facs and not to take CP. But that is hard to do when you have pubs on your team that won't listen.