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the Sky Tank has 2 very similar abilites:
Flame Strike and Thunder Quake:
-both are AoE damage abilities
-both use a template to aim the skill
-both hit ground only (!!!)
i know there are differences, one of them is channeling while the other has smaller AoE, but come on. they are very similar.
this thread is about suggestioning a skill that could replace one of these AoE abilities. i dont now if exodus actually wants to replace one of them, but if a suggestion is good enough and people like it, im sure he will.
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maybe something like the Electro shocker of Air Ship or maybe a healing (like Light Tank)
i think more HP like the Sky Fortress got would be nice..
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They can be used at the same time.
Earthquake is channeling, but has more dmg and AOE.
I like those skills. Next to Heavy Tank, Sky Tank is the best Tinker-Crusher before requirements.
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I suggest a stun. Or ability to stop an enemy to use his abilities. ^__^
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Of course Sky Tank skills take down enemy base too..........
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Basekill shouldn't be a major factor too in a 8k tank.
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And the new ability gives the Sky Tank a fewer Speed-Bonus than before. I think the Sky Tank must reinvent completely. :wink:
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Sky tank needs a stun, until then it is one of the most worthless tanks in the game. When you can save 2k more and just get demon with a 2.5 stun I really don't understand why any "pros" use this tank, besides just for fun. Speed doesnt mean much, one tp from the demon tank and its feeding time...
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Not every tank in the world needs a stun imo. For me sky tank is good when you can use tp breaker and stick to long range. Not to mention it annoys like hell...
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Sky tank doesn't need any change, it's one of the most worthfull tanks in my opinion. The damage of the skills against ground is way higher than the damage of the demon tank's skills annd it can be got earlier. It's a really good tank for creeping (as every air tank) and is able to push from mid to side, if the opponents aren't aware, easily without teleporter. Currently i think it's way better to get some sky tanks than only demons.
The sky is more flexibel strategy wise as well, which is an advantage game theoreticaly speaking, as it is the only tank which's strategys spread from an aoe-tank-nuke (with orbital) to a mostly 1k range creeping tank.
(Btw is using all aoe abilitys a way to deal with opponents facs/creeps quite well.)
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So which ability will be removed? quake or flame?
Trolololo
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Too push fast and hard against 3 enemy factories you DO need as many AOE spells as you can get!
Otherwise your weapon dmg will be spread among 20 units and 3 buildings instead of 3 buildings
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Morkardar Wrote:Too push fast and hard against 3 enemy factories you DO need as many AOE spells as you can get!
Otherwise your weapon dmg will be spread among 20 units and 3 buildings instead of 3 buildings
I think one AoE spell is enough to kill 20 units and 3 buildings.
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I think bombs, normal damaging skills (like demon's) and building-only weapons are enough to crush 3 factories.
by the way, quake is not so cool when you get surprised by enemy team tping in while you're channelling it :/ as we don't have many long channelling spells in game, I suggest replacing quake or buffing quake and replacing flame.
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Quake have a insane aoe. It would be nice if it was a self cast spell (with help of a dummy ofcourse)