2010-12-03, 22:35:11
Could u guys please set an armor requirement for techmech? The lil guy is kinda imba @ the start... Tinkers and (lane)players get a huge advange using em...
Set armor requirement for techmech
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2010-12-03, 22:35:11
Could u guys please set an armor requirement for techmech? The lil guy is kinda imba @ the start... Tinkers and (lane)players get a huge advange using em...
2010-12-03, 23:14:12
so?
everybody can use it wheres the problem?
2010-12-19, 01:38:36
I'd really like to suggest instead that repair scales up with armor upgrades, that way you'll be nerfing the techmech's start, which I think is quite overpowered compared to maintenance, but he won't be completely useless at repairing the lategame protective towers and other buildings. Something like 45+15*(armor level) probalby wouldn't be such a bad idea, if it was even possible to script.
2010-12-19, 07:54:18
45*15 would be kinda imba
but srsly, he is FFA... just people who cant work with hotkeys dont play it and flame around how imba it is and that its cheating... extremly LOL
2010-12-19, 11:23:06
UnifiedDooms idea is quite good... A scalable (based on armor lvl) repair of the techmech would be quite nice...
Well... How bout 30hp/s + 5hp/s * armor lvl? 30 + 5 * 30 @ max lvl = 180 @ max lvl... or 30 + 2 * armor lvl = 90@max or 60 + armor lvl.... also 90 @max or 45 + 2 * armor lvl = 105@max... also: FFA = free for all....
2010-12-19, 15:01:09
Why should it repair any faster? It cost 350 gold and that's nothing. Just use mortar against tinker towers and they die in no time.
Although I notice some players use them on lanes to repair the tower to prevent the enemy lane player to destroy the tower.
2010-12-19, 16:11:48
I also dont want em to repair faster (90 is the current repair rate right?)...
Its just that u get too much of an advantage for lil money... U can get tinker towers up rite after the start in / on first try... U can repair u on lane without going back to the cp... Maybe the cost shud be increased? Kinda meh the cost solution...
2010-12-19, 16:25:41
would say 75hp
The future belongs to those who believe in the beauty of their dreams. StarCraft II: Aggi, Charcode: 110 steam: http://steamcommunity.com/profiles/76561198002344056 League of Legends: Agginator
2010-12-19, 16:43:25
When you destroy the meck, you get get gold. It is a ssufficient balance. Using 450 gold is a signigifiant handicap in the 15 first minutes. :$
Imba at start? There are many ways to counter it. Not cause you can't use/counter it, that it makes it imba.
I am so good that I don't even need to type -rc because I never die !
2010-12-19, 17:34:47
Yes imba at the start... Tinker + mech allows you to build towers in a very short amount of time... Meh @ mech + medi @ lane for example... Fast air tanks on lane profit a lot from tech mech... Skilled nuff ppl dont need cp repair at all with tech mech. Seems like one of the best start combos ( air + tech @ lane)... U can always farm the first mins without the need to go back... Tech can also buy / carry items... Lovin it.The mech is hard to kill at the start and provides 90hp/s repair right from the start (if chosen)... Just for 350(?) bucks. Sry but 90hp/s is kinda insane if you consider the dmg u have at the start...
Anotehr way to make it more balanced would be to give the mech his full repair capacity after 5 / 10 ups... Like basic repair speed (maybe 45 aka 50% of the current repair speed) + x per upgrade...(till 90hp/s are reached)...
2010-12-19, 17:52:30
Althend is right, buying a Mech right at start gives you a disadvantage of about two kills. And only if it doesn't die it gets any useful.
2010-12-19, 18:25:50
Quote:disadvantageWot? U can farm and farm and farm... You dont have to go back to the cp for repair (also: you dont have to go back to the base... mech can carry stuff)... It will pay off to buy a tech mech (on lane) - usually, and its hard to kill the tech mech the first mins... Unless you are a retard and let it get damaged... Dont forget the huge spell dmg reduction of the mech. Im repeating myself... Edit: the mech has 500 hp at the start and friggin 75% spell redu and 75% chance to dodge physical attacks... Now try to loose the mech before it pays / payed off... This lil guy gets only 25% dmg from weapons / skills... Its like 4 times 500 hp aka = 2000... ofc it takes more time to repair 2k hp (with anotehr mech) than 0.5k :wink: 2 of them can take a lot of punishment (at least at the start) and repair each other and ur tank.... Another solution would / could be to make the mech more fragile...
2010-12-20, 19:30:55
So what? It's a fact that you need to pay for the Mech if you want one.
You could have mentioned that it telecontrolpointports for 0 gold or that it restores 90 hit points/second while Reapir-Robots restore only 75 hp/s at a cost of 2000 gold, but you want armor requirements instead.
2010-12-21, 10:03:46
i just dont see your problem...
EVERYBODY can buy the mech so why its imba xD and 350 is really much money at the start so your only problem would be that the air players get a big advantage with mechi... but thats another problem
2010-12-22, 17:33:53
Quote:i just dont see your problem...just a stupid example. imagine tank for 1k gold with 10k hp and skills same as titan. u will say "EVERYBODY can buy this, so why its imba xD" ? imo mech repairs a bit too fast at begining. till owner of mech has start tank, he get healed rly fast. even with hull, can drop it for few sec, be repaired and still kill creeps. for tinker its rly usefull and gives him great adventage. and 350 gold? if some1 wanna go to base buy sth twice, it costs 300gold. with mech its free. also its hard to kill mech at begining of game. if its on low hp, always can be moved to safe place, or use 2nd mech(owned my same player or teammate) to get repaired. so im for nerfing mech a little. that idea with healing speed depending of troops upgrades is rly good imo.
2010-12-23, 15:24:07
lol... what a joke.
its the same with repair pack (way more expensive but fits the example) did u ever try to achieve it with a tier one tank and some hulls? you can heal near immidiatly by droping hull for some secs out of battle or range. just annoying for enemys because the break times from you are very short. The future belongs to those who believe in the beauty of their dreams. StarCraft II: Aggi, Charcode: 110 steam: http://steamcommunity.com/profiles/76561198002344056 League of Legends: Agginator
2010-12-23, 21:55:31
Quote:just a stupid example. imagine tank for 1k gold with 10k hp and skills same as titan. u will say "EVERYBODY can buy this, so why its imba xD" ?This I could not say it better. Thank you! >its the same with repair pack (way more expensive but fits the example) >way more expensive but fits the example >way more expensive Oh boy... U can get a weapon and the lil mech rite at / from the start. So dont compare it to some repair over time or instant repair... The stuff is a lot more expensive - its as you said. I dont want to discuss *shit* and I dont want to hear flames / bashes. I just want to improve this game and make it more balanced. There is other imba stuff here... @RaptorXI: I know about those / these arguments (too). I just want to balance the mech / get it balanced. They way how does not matter... Armor upgrades for scalable repair rate and/or increased price and/or lower hp are ways to balance the mech... I am certain that there are other ways to balance the mech. The mech: costs 350 90hp/s repair free cp teleport can carry items has 500 start hp and 75% evasion and 75% spell dmg redu (its like a 2k hp mech but the repair time is less) (ofc there are other stats like size and speed to.O) One or more of this factors has to be nerfed Its like a must have in late game just to carry stuff (item carry Dota...) How about 300 start hp (and normal tp cost) and 45 (or 60) start repair rate? Ups will increase the repair rate by 5 or sumfin till 90hp/s are reached? Again: I just want to get the mech balanced... It just sucks if you get too much for too little (or the other way around), if you know what I mean. This lil guy ruined some rounds of this supposedly balanced game. Dont get me wrong, I <3 BT! Damn I forgot to mention the option to take cps with tech mech via barry construction. Also quite nice in late game. Quite handy the lil mech....
2011-02-14, 00:29:47
ArGoLi Wrote:so?That is a flawed argument sir. Their evasion should scale with the level of defence or attack. Preferably attack since armor already has a benefit. Rescale the evasion to be 25% at level 1, and give an additional 5% at level 2,3, 4 and 5 then then at levels 6,7,8 give the remaining 10% and no more evasion upgrades past those levels of armor or weapon level -- whichever is used to determine it. Or just start the evasion at 25% and give 10% per level [max 75%] to prevent abuse in the early game, which it clearly is abusable.
2011-02-14, 00:44:32
It is not that hard to kill a meck. Just don't jump in it when the opponent lure you... It is like people who are complaining about repair kit T_T
If you are not too greedy it should be fine. Where is exactly the abuse? It costs you 350 gold, when people kill it, they get at least 150 gold, the same as the bounty of a tank. So if u kill it, u basically set an handicap of 350+150 - 500 gold to ur opponent. To counter it u can use: - troop (400 gold but guess what? It costs less than what u make the opponent lose) - Aoe spell - rocket: it always hit and if use it well u can beat it. It happens really often. And u can coordinate with a mate to do it, killing a meck worth more than 2 kills. Anyway, I think that most people complaining about meck are people who doesn't know how to counter it.
I am so good that I don't even need to type -rc because I never die !
2011-02-14, 06:18:02
Althend Wrote:It is not that hard to kill a meck. Just don't jump in it when the opponent lure you... It is like people who are complaining about repair kit T_TYour opinion is biased. I have seen you abuse this aspect of the game several times now. I don't see how scaling the evasion hurts your ability to repair your own tank with it. A techmech with its given evasion can't be countered if the opponent has 2. The evasion must be rescaled to prevent abuse, even if that includes "use" it isn't a battle instrument. It's used to repair buildings. I'd rather it not heal tanks at all. Last time I checked techmechs also get diminished amounts of real damage. Catapult can't even kill one at level 2, neither can a single missle. So those are generally both out of the question when we are discussing a solo lane. And it's just abuse. That's that. I just read the tutorial on tech mechs. It mentions that the techmech can be killed by only more expensive tanks and remarks that it is only viable early game -- and this is blatant abuse because you full well know that it is next to impossible to kill a techmech if someone is using it smartly in the early game. |
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