2008-06-17, 13:02:08
hey, i wanted to discuss a thing i naticed with the troop upgrades:
its is
armor upgrades >>> weapon upgrades
that has two reasons:
1) tanks do need armor requirements, and they are the most important things to get which require upgrades. other things do need the following upgrades:
Bomb: 4 weapon upgrades
Orbital Control: 5 weapon upgrades
Factory: 4 weapon upgrades, 4 armor upgrades
Troop Command Center: 4 weapon upgrades, 4 armor upgrades
Speed Pack Blueprint: 6 armor upgrades
Trader Hunter Pack Blueprint: 5 armor upgrades
Power Pack Blueprint: 10 armor upgrades
Ultimate Pack Blueprint: 11 armor upgrades
again, i think for other items armor upgrades are more important than weapon upgrades.
2) what are creeps for? i think the main task for creeps is to be shields for your tanks (besides giving bounty, but that isnt influenced by upgrades). before the upgrade requirements were introduced, i only researched armor upgrades anyway, because creeps are shields, armor upgraded creeps are better shields.
but not enough, weapon upgrades increase the damage of creeps. that is quite bad, because every enemy unit a force-controlled unit kills will cost your team money. you only get between 33,3% and 16,7% bounty for kills your force did.
link: who gets how much force gold
of course, if you play with creeps/mines/orbital control yourself, weapon upgrades do have a positive effect, but i dont think that can outweight the negative (gold losing) effect, nor the missing shield bonus effect you could have had.
think about it.
also: these 2x reeinforcements you get are pretty much obsolete. i see them sold 95% all time, the last 5% are players who have their inventory full and dont know/see the reeinforcements drop, or have no time to care about them because they are already fighting inside their base.
so my suggestion:
-cut off the reeinforcements
-let the armor upgrade cost ~1600 (more expensive than it is now)
-let the weapon upgrade cost ~1200 (less expensive than it is now)
its is
armor upgrades >>> weapon upgrades
that has two reasons:
1) tanks do need armor requirements, and they are the most important things to get which require upgrades. other things do need the following upgrades:
Bomb: 4 weapon upgrades
Orbital Control: 5 weapon upgrades
Factory: 4 weapon upgrades, 4 armor upgrades
Troop Command Center: 4 weapon upgrades, 4 armor upgrades
Speed Pack Blueprint: 6 armor upgrades
Trader Hunter Pack Blueprint: 5 armor upgrades
Power Pack Blueprint: 10 armor upgrades
Ultimate Pack Blueprint: 11 armor upgrades
again, i think for other items armor upgrades are more important than weapon upgrades.
2) what are creeps for? i think the main task for creeps is to be shields for your tanks (besides giving bounty, but that isnt influenced by upgrades). before the upgrade requirements were introduced, i only researched armor upgrades anyway, because creeps are shields, armor upgraded creeps are better shields.
but not enough, weapon upgrades increase the damage of creeps. that is quite bad, because every enemy unit a force-controlled unit kills will cost your team money. you only get between 33,3% and 16,7% bounty for kills your force did.
link: who gets how much force gold
of course, if you play with creeps/mines/orbital control yourself, weapon upgrades do have a positive effect, but i dont think that can outweight the negative (gold losing) effect, nor the missing shield bonus effect you could have had.
think about it.
also: these 2x reeinforcements you get are pretty much obsolete. i see them sold 95% all time, the last 5% are players who have their inventory full and dont know/see the reeinforcements drop, or have no time to care about them because they are already fighting inside their base.
so my suggestion:
-cut off the reeinforcements
-let the armor upgrade cost ~1600 (more expensive than it is now)
-let the weapon upgrade cost ~1200 (less expensive than it is now)