2007-12-03, 20:39:32
here are some special tactics i discovered in BT, if you have some too, i will include them into this post (with credits
) for a better overview. but here we are:
1) tactic for arranged team with trader (normal mode)
-game starts
-trading player (A) buys a tinker and 2x basic magic, then he starts walking to the trade master (middle)
-one of the fighting players (B) buys a helicopter and cp teleports to the front
-A offers the basic magics for sale, B buys with -buy
-A buys the trade zeppelin
advantage:
B has now teleportet to the front instantly (XP bonus), got 2x basic magic (he couldnt got them normally with heli) and has ~260 gold (3000 - 1000 heli - 75 tp - 1666 BM's), he can use it to upgrade the weapons much faster for example.
A has some gold (3000 - 2222 + 1666 = 2444) less, but can start playing without a disadvantage. (he is missing 56 gold to the trade zeppelin, which he gets fast from the gold per second at start) he just have to save gold little bit longer to get the speed upgrade.
of course this tactic can be done similar with other weapons, fireball cannon for example, or with a 1500 weapon + demolisher)
2) the trader tower
See a replay where i play this tactic
-teleport to the the trade master using its teleport skill
-buy the tinker
-"buy" the laser tower on the ruin for 2500
-build towers next to it to defend it, or away from it to further increase the bounties you get. this depends on your enemies
hint: select all towers, binding them in a group (Strg + 1 or 2). you can target enemy tanks with them
+ you can earn much money with that tactic, saving for a 6-15 k tank is possible, just with this tower, yours and a lesser hull
-tactic is worth nothing if your team controls the middle lane
-this tactic is less efficient if you are playing for the dark force
3) the evil mine
its rather a nice move or a practical joke than a tactic, but its very nice if succesful. requires some luck
if you go for the demolisher from start, plant a single, low level mine on exactly that place, where a new vehicle appears when you buy it at the tank construction hall (where exploder, guard, ghost tank, titan and other popular tanks are sold)! this of course means that you have to know the place.
many players sell their tank (-> buy a tinker for 0) before getting the new. its also likely that you wont trigger the mine as you are arriving with your "old" tank, as you can get in range from the side of the building. (i will add a screenshot if asked for)
now if your oponnent wants to sell his frost robot to get a titan, steps into your lvl 2 mine and cant get the titan now because your team is controlling all cps, make sure you prepared a cool phrase that will let the others imagine your evil laugh!

1) tactic for arranged team with trader (normal mode)
-game starts
-trading player (A) buys a tinker and 2x basic magic, then he starts walking to the trade master (middle)
-one of the fighting players (B) buys a helicopter and cp teleports to the front
-A offers the basic magics for sale, B buys with -buy
-A buys the trade zeppelin
advantage:
B has now teleportet to the front instantly (XP bonus), got 2x basic magic (he couldnt got them normally with heli) and has ~260 gold (3000 - 1000 heli - 75 tp - 1666 BM's), he can use it to upgrade the weapons much faster for example.
A has some gold (3000 - 2222 + 1666 = 2444) less, but can start playing without a disadvantage. (he is missing 56 gold to the trade zeppelin, which he gets fast from the gold per second at start) he just have to save gold little bit longer to get the speed upgrade.
of course this tactic can be done similar with other weapons, fireball cannon for example, or with a 1500 weapon + demolisher)
2) the trader tower
See a replay where i play this tactic
-teleport to the the trade master using its teleport skill
-buy the tinker
-"buy" the laser tower on the ruin for 2500
-build towers next to it to defend it, or away from it to further increase the bounties you get. this depends on your enemies
hint: select all towers, binding them in a group (Strg + 1 or 2). you can target enemy tanks with them
+ you can earn much money with that tactic, saving for a 6-15 k tank is possible, just with this tower, yours and a lesser hull
-tactic is worth nothing if your team controls the middle lane
-this tactic is less efficient if you are playing for the dark force
3) the evil mine

its rather a nice move or a practical joke than a tactic, but its very nice if succesful. requires some luck
if you go for the demolisher from start, plant a single, low level mine on exactly that place, where a new vehicle appears when you buy it at the tank construction hall (where exploder, guard, ghost tank, titan and other popular tanks are sold)! this of course means that you have to know the place.
many players sell their tank (-> buy a tinker for 0) before getting the new. its also likely that you wont trigger the mine as you are arriving with your "old" tank, as you can get in range from the side of the building. (i will add a screenshot if asked for)
now if your oponnent wants to sell his frost robot to get a titan, steps into your lvl 2 mine and cant get the titan now because your team is controlling all cps, make sure you prepared a cool phrase that will let the others imagine your evil laugh!