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Advanced Tactics and Strategies
#1
1: SHIFT / Waypoints moves: Use shift at start. If you choose demolisher, go for basic magic. Don't waste time on standing at the spirit trader. You've already picked a route to right lane with using SHIFT to make waypoints. Click on the spirit trader and buy a the basic magic while to drive past it. It save time. Also using a bit shift waypoints might help a bit if the game laggs. Also it could make you drive by creeps by taking a small turn and prevent being blocked by slow creeps. Advanced

2: Firing focus of weapons: frags and creep income: Shooting at many different creeps will reduce you chance of getting a creep kill. As a experienced player, creep kills is very essencial to your income. I've always within the range of 1-2 creeps at any given time, cuz then you have greater chance of getting the killing blow, which is rewarded with a small bounty, and many small bounties lead to greater income ^^. Of course this is the same method for concentrating firepower on enemy tanks to make a kill. If he's deadly injured you can finish him with a rocket. It's a waste if his remaining hp is greater than the damage, and if he gets away. Also essencial income source as it's mainly suited for delivering finishing blow on crippled or low hp tank.

3: Creep wave battle rhythm: Always be sure of having an escort of creeps, to attract attention from other creeps. Also this is protecting you from enemy tanks weapons as there is more creeps. You're always at advantage when you are protected by more creeps that the opponent. A rushing lv9 shredder could be killed by a lv10 light tank, cuz the light tank simple was protected by a huge number or creeps while the shredder was alone.

4: Killing blow opportunities: Heavy Tank rocket is a very well known skill, which many battle tanks players know of, fears and respects it. Also it has very long range, and a lv4 Aiming-Rocket can kill a heli or light tank without hull, so this is a great fragger weapon. Also different tanks have different abilities. For example the heli has firebomb combo with rocket, which together causes a lethal blow. The sky tank have the energy bomb, which causes high damage, and many other tanks have other ways of killing...

5: The way of saving and prevailing:
This is a highly risky tactic, which is based on using as little money as possible. You perhaps have 2-3 weapons and buys a hull or a 4000-6500 gold tank and stays at that amount as long as possible by not buying a thing more. This is very important to have you tank value on a relative low amount, so the enemies don't get so much gold for killing you. When you have 12000-13000 gold, then you could buy a infernal (or with a bit less for frost robot), if you're base is under attack, this will greatly surprise the enemy and will probably cause a turnover as the strong and expensive tanks have strong abilityes, it will overpower the enemies heavy tanks, airships and such medium class tanks.

6: The way pushing: When I play against less skilled players, I try to be at the frontlines much as possible, cuz being there every moment will levle you faster, maintain you creep income and also try to stay alive by not dying. This tactic fits nice for the light tank. as it's has repair skills which allows it to heal. Skilling heal will make you hold out longer with better healing. Also you could buy repair robots, which heals your tank while you're fighting. Of course this is quite hard if your opponent is also skilled.

7: Teamwork rhythm: A good team normally beats a more unorganized team. Also if your teammates attacks together, and stays close, the enemy will fire randomly on both and the share ratio between 2 tanks would be 50%. Also a coordinated skills use on a single target, for example 2-3 tank shots on a single enemy tank could be fatal. Also firing with small time difference with each shot will also extends the stun duration. This is usually lethal enough. Often a clan is good at doing actions with teamwork in mind, and battling together with a teammate, will often make thing harder for the enemy tank which is alone. 3 is better. Also communication for organizing grouped attacks is very useful (as long as the others listens and do as you say). An entire team attacking together is far much better than sporadic assaults here and there, which is usually solo attacks. This might also leads to feeding the enemy tanks. Players who usually play together is usually working better as a team and good friends is often helping each other. Playing random games with random people could be hard to make a teamwork work well.

Teamwork is the key to victory
Share victory, share defeat.



You're welcome to mention other battle hints and strategies which I haven't mentioned or comment my strategy theories.
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#2
Most of your strategies are correct, but they are also very generic. Then again, most good strategies are :-) So let me add a few of my own.

1- Adapt to the situation: Do NOT be afraid to drastically switch strategies when a situation go sour. You are a tinker and someone bought a Siege Pack? Prepare now for your switch of chassis. An enemy player has gotten à Heavy Tank and one-shot-kills you? Switch lane with some who does not blow that easely, or abandon a lane completely to feed somewhere else. Your are trader and some just started placing mines around your favorite trade route? Or did he just got the hunter pack? Switch chassis now or change route. The enemy attacks with heavely armed tanks as a group and seems to be unstoppable? Switch exploder ASAP.
All in all, darwinism at it's best: adapt or die!

2-Keep the enemy guessing: Oftentimes there will be a guy who will sit back on a waypoint to catch people trying to capture it. And usually win a 1 on 1 battle. At which point, you have to outsmart him. Capture two waypoints simulteanously, or go to a waypoint, just to trigger the chime, then get back. Better yet, do this on two waypoints you can capture. The trick here is to make him teleport, only to find a fleeing enemy. It cost 75 gold per try. Do this 5-10 times and he will get pissed. No revenu, no kills, no experience. If you creep while doing this hit-and run tactic, all the better. Takes good coordination though.

3-Abuse death times: You just killed the monster tank of the other team? Or 2-3 in a short window? Then push now! Blast a tower or two, smash their main base, make it count!

4-Waypoints are NOT worth a dead base: Your enemy tries to defend their waypoints too much? Then screw them and go for their main base. After one or two factories, they'll know what really counts... Of course, if you can't smash building efficiently, then don't attempt this.

5-Do not buy only weapons: Sometime a repairer (repair-bots or repair kit) can be worth a lot more in battle than another weapon. Hulls, speed upgrades, teleporters make some ordinance that much more deadlier when used correctly.

6-Exploders are fun: The host have blocked-out exploders? Use a tinker with explosive. Make him swell with rage. Also, exploders can tear apart some strategies,and are definitely not a n00b weapon. Use it or lose it.

7-Creep control: All the creeps which spawns from your tank or your own factories are yours to control. You can order them to wait and gather a huge army, ripe for storming waypoints (max 40 food), and you can aim for a specific player to kill him off quickly. You'd be surprised at how often people get confident because there other creep around them, only to realize they were the only one shot after their death.

8-Tinker can boost base towers: All the towers of a force can be upgraded with a Tinker's module. Each time you switch to tinker to change chassis, put a module or two in a laser tower. Everything helps.

9-Creep-only weapons are worth their gold: The multi-bow, the soulstone and frost magic are worth investing into. Killing creeps faster not only yield more income, but also clears out creeps the enemy might be using as a shield. The less the enemy has creeps, the less ofensive he will be. EDIT: Only buy frost magic over soulstone to mock your enemies, it's not that great for the price.

10-When all else fails, boost creeps: An insanely large tech advantage can turn the tide of many game. When you are reduced to the lowly status of serial feeder, sell everything (reverting to tinker), and boost creeps. Then build towers and upgrade the force's towers. Better that than let the enemy kill you over and over. If you can, try to coordinate things, since you have spare time. And if you are about to leave, do that as well...

11-Counter traders: If there is an enemy trader, make his life miserable. Hunt him, hog middle, get some teleporters to catch him, and the sooner the better. Do not let him trade, or will figth a losing battle quite soon (unless you have a trader yourself, but that does not override this little rule. Kill him!)

Others will come in time :-)
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#3
6b. Killing exploders is fun! Use the teleport breaker!!! Most fun item to use when an enemy exploder is getting too full of himself. Love it or hate it, but just use it !!Smile

One thing i do not agree on:
Quote:The multi-bow, the soulstone and frost magic are worth investing into.

Yes, the multibow is great, yes the soulstone can be usefull (especially if you train yourself in switching hero mode on/off at the right time) BUT NO the frost magic isnt worth that much! It is the worst weapon in btanks IMO (<-- MY opinionWink ). If you buy frost magic and i buy flamer, i will get as much creep kills as you do AND be able to finish off enemy tanks. (just an example) Also consider this:
- frost magic costs 6060 if i am correct, that is an amount of money you will have to save for quite some time (you probably bought another weapon/hull/tank before it also, so it really is quite some time!)
- at that time, the creeps will be quite 'strong' but still only worth 12/24 gold
- BUT the heroes/tanks will be worth much more then the original +-150 gold like they are worth at the start of a game
- SO: if i buy my flamer (wich costs almost the same) at the same time you buy your frost magic, and i kill a player (400 gold) and some creeps (100 gold) , you will have to kill creeps for 500 gold !! wich is equal to lets say 25 normal troops (12 gold) and 8 strong troops (24 gold) at the same time. I think we both know you wont be able to that ! (dont even know the spawning speed, but it might even be almost impossible to do that if you consider the number of creeps coming at you per sec)

Well, about this: i can and will have made some mistakes in calculating and stuff, but you get the way i see it.Wink Oh and again, this is just MY opinionWink
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#4
The point was mostly that you should not ignore creep killers. I also think that frost magic, despite having longer range, is not worth it compared to the very effective soulstone. It should have aproximately ~1100 DPS to be as cost effective against creeps. 200 range against creeps is nonsensical, since they dont aim at you even if you are close if they got another creep to latch on.
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#5
I dont even know why someone should buy a Soulstone... yeah you can creep really nicely with this one, but, with the 4.8K he costs (if I'm not mistaken) you could get better stuff (Goblin Aircraft (ElectroShocker ftw vs heroes) or w8 a little bit more for e.g. FearM). The only psychological effect of this is to clean up creeps around a hero, or to keep enemy heros away ... who will propably think in the first seconds *w00t? a laser medium*... even though this doesnt last long. BTT i guess...
good strategy
TS2:
if u know a team speek server of an old clan or guild u belonged too which is still online USE IT.... also the most clans have a extra section for "other games" where u could go
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