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6 fabs bug
#1
I have to disapoint you, but it's still possible to avoid the 6 factory limit. Just target outside base ^^

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#2
that annoying to fix... dont know if im really going to do this^^
#3
Expand the field, to not allow to target there with fab (That probably also affects teleporting blocking I guess)
#4
no weather commands still dont work
#5
it does work... did you type "-nw"? that command doesnt exist
#6
dann baus wieder ein -_-
No Support via PM!!
#7
this is an english forumWink

and just read the changelog, "-weather" and "-w" are the commands
#8
ah ok.. only tried -nw and -noweather...

both worked a short time ago :wink:
#9
just out of curiosity, but why did you change it to -w ?
#10
Because you can use just this command to turn the weather on and off, we merged the two commands -weather and -noweather.
This post has been brought to you by Sand - it's everywhere, get used to it.
#11
because its "-effects" and "-e", so i named the other one "-weather" and "-w", as it does exactly the same, only for weather... and its unlikely to activate the weather again with "-noweather" + it is shorter^^

EDIT: 15 seconds too lateTongue
#12
thnx , bothWink

I just always turned it off because its annoying and i dont want to laggSmile Never tought about turning it back onSmile
#13
I played a game which lasted 40-50 min, and I used orbital control, but I noticed something very strange. This new system explosion affects the orbital control, and it fires with random delays between each shot. It had quite stable fire sequence before, but not now. Is there a double system overlapping or timer leaks? This is the first time I've experienced it.
#14
it now uses polled wait instead of timers... but i dont think it makes a great difference (but youve detected it)
#15
There is a drop bug with the troop command. Even if the cooldown is finished (I discovered this in 8.29 I think), I can't drop it. Items Reload must be updated after the item has half cooldown. 50 -> 25.
#16
already fixedWink
#17
i dont like the cooldown thing. if i want to sell an item, okay i can understand that. but its just... dunno... it doesnt make sense that you cannot buy a new tank when you carry an item whichs cooldown hasnt expired yet.

you cant buy a tinker when you have a tinker already, so an abuse is very unlikely. its just not worth to buy a new tank, just because you want a cooldown to be ready. :?
#18
well, for 400 gold you can reset your item cooldowns....

the first thing why it is needed: in earlier versions you could give a troop command to the next player, he could then use it again, give it to another, he could use it, so you could used an item 5 times within its cooldown... same with repair kits and every other item... but with nopool this isnt needed perhaps...
and its annoying, that you cant buy a new tank when your items arent ready, right... thats my opinion, but there must be some reason i added this^^
#19
When you buy a new tank, all cooldown are reset (I don't know if that applies to replaced unit). You can use troop command 2 times in a row. Orbital Strikes 2 times in a row...
#20
yes right, but its normally not that critical...




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