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[test] balance change
#1
We have slightly changed our autobalance algorithm.

Instead of fixed distributing the two best and worst players (1+10+rest vs. 2+9+rest) we will distribute the four worst players (7+10+rest vs. 8+9+rest).
So one team will get the worst and the forth worst player and the other team will get the second and third worst player. The missing six players will still be distributed in a way that both teams are even (elo score wise).

We are hoping with this change high scored player wont be mixed up with the worst of the worseConfusedhock:


You're welcome to report your feedbackBig Grin
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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#2
Just to let you know: In two games observed so far the fixed distribution of the players has been the same with the new balance (the "rest" of the players hasn't been compared).

So this "new" balance method in not something completely differentWink. But there should also be some games where the new balance will result in another distribution of the players.
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