2011-05-20, 07:18:36
Current favorite.
Scout, 2 basic magic, upgrade both and get iron hull 5 min. Heavy tank 13 min on lane with 0 kills. Middle its usually near 15 min or 15 min. Fire arrows 20 min. Fire arrows are just awesome creeping weapon. Speed next and then teleport. U should have them both on 30 min mark. After that just look for low hp targets jump stun, bombarment.
Next i get poison and gold hull. U should have them both on 40-45 min.
Thats it i usually end up 3:1 , 2:1 kill death ratio with this build.
Old favorite.
Heli plasma add second plasma or electro. Add iron if nessesary and get goblin. 17-20min mark. Next ice cannon and teleport. After that just farm jumping neting airships and hammering ground tanks. Speed and poison next. Some games i went straight with this build to inf without getting gold hull.
Random tank scout.
bombarment, 5 min mark second bombartment, iron hull and farm to hunter. Then just rape everything with utils.
Scout, 2 basic magic, upgrade both and get iron hull 5 min. Heavy tank 13 min on lane with 0 kills. Middle its usually near 15 min or 15 min. Fire arrows 20 min. Fire arrows are just awesome creeping weapon. Speed next and then teleport. U should have them both on 30 min mark. After that just look for low hp targets jump stun, bombarment.
Next i get poison and gold hull. U should have them both on 40-45 min.
Thats it i usually end up 3:1 , 2:1 kill death ratio with this build.
Old favorite.
Heli plasma add second plasma or electro. Add iron if nessesary and get goblin. 17-20min mark. Next ice cannon and teleport. After that just farm jumping neting airships and hammering ground tanks. Speed and poison next. Some games i went straight with this build to inf without getting gold hull.
Random tank scout.
bombarment, 5 min mark second bombartment, iron hull and farm to hunter. Then just rape everything with utils.
Tinkermania, JustFun[est], LookRocketFlyin, UStunIKill