2012-03-05, 16:33:19
(2012-03-05, 16:12:32)eSVau Wrote: How about considering playing time instead of k/d. I haven't thought much about it, but the idea is that a good team will win faster than a bad even (or a bad loser will lose faster than a good loser which can hold it longer)
just another 2 cents
i also thought about that... problem is close to same with k/d... if you have a default win you have gametime 0
theres no perfect solution.