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The BattleTanks Standalone Project
#1
Hey!
We (6 people) are currently developing a open-source version of Batteltanks in our free time.
As basis we are using:
- irrlicht engine for 3D rendering + event handling
- irrklang for sound
- CEGUI for our graphical user interface
- raknet for networking
- pybind11 for binding python into c++ so we can use python as a scripting language
  
The whole code is cross-compilable - so we can compile and run the game on Linux as well as on Windows (probably OS X shouldn't be a problem either).
We have been coding for about six month now and have a basic working game engine (rendering, sound,networking, pathfinding etc.) until now.
For a lot more information go to
http://beta.btanks.net/wp/ (can't post external links ^^) 


If you would like to join the project -> contact me
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#2
I wish you achieve to create this. I'll try it out for sure.Smile
:D "you see whole replay and then come back to say please!"Big Grin
===== FAM_Nexes... To be continued... GodStrongArms, Nexes, Canneton =====
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#3
Any progress
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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#4
Yes,
we are preparing our next monthly post on our beta.btanks page at the moment.
If you like I can give you guest-access to our git-repository there you can read the "live changelog" in the form of commit-messages.
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#5
(2016-05-28, 13:20:26)JFT Wrote: Yes,
we are preparing our next monthly post on our beta.btanks page at the moment.
If you like I can give you guest-access to our git-repository there you can read the "live changelog" in the form of commit-messages.

Please, that would be nice
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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#6
A new hope
I am so good that I don't even need to type -rc because I never die !
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#7
New post on our page:
beta.btanks.net/wp/?p=44
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#8
New Post:
http://beta.btanks.net/wp/?p=64
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#9
Check this out: beta.btanks.net/wp/?p=84
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#10
What are we supposed to see? ^^
I am so good that I don't even need to type -rc because I never die !
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#11
It is just some viszualization of the work done on the source files. We are keeping at it. No real eyecandy to show yet, since we decided to optimize the rendering backend.
We are adding a bgfx (https://github.com/bkaradzic/bgfx) wrapper to Irrlicht (http://irrlicht.sourceforge.net/). This will give us higher rendering performance and support for OpenGL 4.5, Directx 11,12 and Vulkan.
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