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Exploder desync.
#1
Hello everybody. Now it happens at version 8.70, but used to happen on previous versions also. On ghost one, when red starts with exploder gets desynced after max. 5 minutes (if the option "drop if desync" is disabled the exploder remains desynced in game state 1, and the other players are in game state 2, so practically exploder remains in a different game). I tried different sync limits 300-800 but without success. What could be the problem?
#2
The question is what exactly the exploder is doing when the desync occurs. Maybe you can provide more info? This would help us to identify the problem.


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