2010-04-19, 20:44:57
See first:
Tiers tanks : http://btanks.net/forum/viewtopic.php?f=...ers#p30724
Hello, this topic is a general guideline to help newcomers/average players to play the 20 first minutes at Btanks.
These lines are general help to not feed in an internal game inside clan. (and then to be godlike in pub :p)
First of all, you have to understand that it is for 3k start and that the tutorial is based on 4 phases:
1/ the first 5 minutes
2/ the 10th minute
3/ the 15th minute
4/ the 20th minute
Each of these phases has some specific characteristic you have to know.
Nb: these are basics to survive in internal game. The phase conception is limited but is a good way to start. If you use it in pub for example, you should not have any problem to "win".
1/ Phase 1
During the 5 first minute, you have to decide between 2 types of build. Going saver or fighter
-Going saver means, keeping some static build until phase in order to get higher tiers tank (you decide if you can go straight to tiers 2,5 or tiers 3 depending on the behaviour of enemies and teamamte). Most of the time, going saver means being defensive and focus on creep, exploiting the mistakes of the offensive opponent to get the kill.
-Going fighter means, getting a weapon/hull during these 5 minutes to be more offensive. The idea is to get enough kills to compensate the "saving lost"(when you changes tank, you lose 50% of the money, bounty is there to compensate it)
(added by intedeteminismus: The ability to creep better is also a main reason to go fighter, the ability to "occupy" the terrain and to get more creep than enemy is really important)
---> If you opponent goes fighter and you don't, it does mean that he should be able to make you retreat to your cp. You would get a "creep lost" since the tower gets some creep. Then you have to judge if his "push" is too important or not to make you react by going fighter to counter him.
ex: you get stuck in cp and kill some creep while he is able to kill creep AND attack your cp. He destroys the tower and then just have to wait the next"wave" of creep to push the cp and kill you. (since his tanks/item are better than your, you should not be able to handle him 1v1)
2/ Phase 2
The 10th minute is crucial, The players get a large amount of gold from from and all savers should be able to go tiers 2 tanks. Some players are level 7-8 and then can do at least 500 damage by using one skill. (from thunter to heavy)
The basic idea is that all players should have at least 2000-2500(3k during the 11-12-13-14th minute if possible) hp at 10th minute to avoid insta dead. By insta-dead I mean, double rocket/or any offensive skill and then you dead.
-Saver: you have to hurry up to change your tank/hull. A basic strategy is to focus on savers to get easy gold. If you get a hull, then you mean to go straight to second half tiers 2 tanks or to tiers 3 tanks. This long saving strategy is possible only if enemies dont focus on you and "forget" you".
-Fighter: You are tiers 1 tank against tiers 2 tanks. You had advantage, now you don't have it anymore. There is 2 cases
a/ Enemies feeded you enough so you are able to compensate to go tiers2 tanks too
b/ They did not feed you enough. Then... Get a Hull, if you don't have one or upgrade your hull if you have one. now you have to understand that you have to start saving for another tank. Getting another hull/weapon would not really help you because some players will get level 10 soon, your tiers 1 tanks will become a serious handicap. So try to get tiers 2 tank. (staying tiers 1 tanks, require some specific advanced tech)
--------------------> Most savers of phase become tiers 2 tanks and now adopt "fighter" build.
3/ Phase 3
At 15th minute, all tiers 2 players should have got a second weapon. (some of them as low range, would focus on low hp tanks) and some players should have got level 10. If you have least than 3000 hp (3000 is really low, you must have good skill to not feed with it), you are screwed.
- Saver: I you did not go to first half of tiers 2, then you go to 6k-8k tank. Going straight to tiers 3 is much more harder. Saving strategy allow you to get an average of 2000-2500 gold each 5 minutes. You need to reach the 20th minute without feeding too much (and creeping/hyding during 20 minutes is quit boring)
----> Lets call saver who aims for second half tiers2 or tiers 3 tanks as "long term saver"
-Fighter: You are tiers 2 tank. between 10th to 15th minute, you have been and have to keep on exploiting your advantage against long term saver.
Now you just have to adjust your item to much long term plan. You are kinda free to do whatever build you want.
4/ Phase 4
The 20th minute is the final "basic" phase conception.
--> Good long term saver should get their big tank.
--> Fighters should get at least 6000 hp.
Some tiers 2 start to save for tiers 3.
Since the game is very wide and possibilities are huge from now. There is no more "phase guideline"
Just remember: LEARN and ADAPT.
Final tip:
It is usually easier to go saver until phase 2 to get tiers 2 and then go fighter. Since saving is much more easier at start of the game than mid of it ^_^
(the bounty/creep provide higher gold so fighting gives much more result to "compensate" )
I would add that the main ability of a "pro" players, is to be able to "skip" these basic pattern and get a better result than these basic phases.
To know more advanced tech: http://btanks.net/forum/viewtopic.php?f=...585#p36585
Tiers tanks : http://btanks.net/forum/viewtopic.php?f=...ers#p30724
Hello, this topic is a general guideline to help newcomers/average players to play the 20 first minutes at Btanks.
These lines are general help to not feed in an internal game inside clan. (and then to be godlike in pub :p)
First of all, you have to understand that it is for 3k start and that the tutorial is based on 4 phases:
1/ the first 5 minutes
2/ the 10th minute
3/ the 15th minute
4/ the 20th minute
Each of these phases has some specific characteristic you have to know.
Nb: these are basics to survive in internal game. The phase conception is limited but is a good way to start. If you use it in pub for example, you should not have any problem to "win".
1/ Phase 1
During the 5 first minute, you have to decide between 2 types of build. Going saver or fighter
-Going saver means, keeping some static build until phase in order to get higher tiers tank (you decide if you can go straight to tiers 2,5 or tiers 3 depending on the behaviour of enemies and teamamte). Most of the time, going saver means being defensive and focus on creep, exploiting the mistakes of the offensive opponent to get the kill.
-Going fighter means, getting a weapon/hull during these 5 minutes to be more offensive. The idea is to get enough kills to compensate the "saving lost"(when you changes tank, you lose 50% of the money, bounty is there to compensate it)
(added by intedeteminismus: The ability to creep better is also a main reason to go fighter, the ability to "occupy" the terrain and to get more creep than enemy is really important)
---> If you opponent goes fighter and you don't, it does mean that he should be able to make you retreat to your cp. You would get a "creep lost" since the tower gets some creep. Then you have to judge if his "push" is too important or not to make you react by going fighter to counter him.
ex: you get stuck in cp and kill some creep while he is able to kill creep AND attack your cp. He destroys the tower and then just have to wait the next"wave" of creep to push the cp and kill you. (since his tanks/item are better than your, you should not be able to handle him 1v1)
2/ Phase 2
The 10th minute is crucial, The players get a large amount of gold from from and all savers should be able to go tiers 2 tanks. Some players are level 7-8 and then can do at least 500 damage by using one skill. (from thunter to heavy)
The basic idea is that all players should have at least 2000-2500(3k during the 11-12-13-14th minute if possible) hp at 10th minute to avoid insta dead. By insta-dead I mean, double rocket/or any offensive skill and then you dead.
-Saver: you have to hurry up to change your tank/hull. A basic strategy is to focus on savers to get easy gold. If you get a hull, then you mean to go straight to second half tiers 2 tanks or to tiers 3 tanks. This long saving strategy is possible only if enemies dont focus on you and "forget" you".
-Fighter: You are tiers 1 tank against tiers 2 tanks. You had advantage, now you don't have it anymore. There is 2 cases
a/ Enemies feeded you enough so you are able to compensate to go tiers2 tanks too
b/ They did not feed you enough. Then... Get a Hull, if you don't have one or upgrade your hull if you have one. now you have to understand that you have to start saving for another tank. Getting another hull/weapon would not really help you because some players will get level 10 soon, your tiers 1 tanks will become a serious handicap. So try to get tiers 2 tank. (staying tiers 1 tanks, require some specific advanced tech)
--------------------> Most savers of phase become tiers 2 tanks and now adopt "fighter" build.
3/ Phase 3
At 15th minute, all tiers 2 players should have got a second weapon. (some of them as low range, would focus on low hp tanks) and some players should have got level 10. If you have least than 3000 hp (3000 is really low, you must have good skill to not feed with it), you are screwed.
- Saver: I you did not go to first half of tiers 2, then you go to 6k-8k tank. Going straight to tiers 3 is much more harder. Saving strategy allow you to get an average of 2000-2500 gold each 5 minutes. You need to reach the 20th minute without feeding too much (and creeping/hyding during 20 minutes is quit boring)
----> Lets call saver who aims for second half tiers2 or tiers 3 tanks as "long term saver"
-Fighter: You are tiers 2 tank. between 10th to 15th minute, you have been and have to keep on exploiting your advantage against long term saver.
Now you just have to adjust your item to much long term plan. You are kinda free to do whatever build you want.
4/ Phase 4
The 20th minute is the final "basic" phase conception.
--> Good long term saver should get their big tank.
--> Fighters should get at least 6000 hp.
Some tiers 2 start to save for tiers 3.
Since the game is very wide and possibilities are huge from now. There is no more "phase guideline"
Just remember: LEARN and ADAPT.
Final tip:
It is usually easier to go saver until phase 2 to get tiers 2 and then go fighter. Since saving is much more easier at start of the game than mid of it ^_^
(the bounty/creep provide higher gold so fighting gives much more result to "compensate" )
I would add that the main ability of a "pro" players, is to be able to "skip" these basic pattern and get a better result than these basic phases.
To know more advanced tech: http://btanks.net/forum/viewtopic.php?f=...585#p36585
I am so good that I don't even need to type -rc because I never die !