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In high bounty mode, the income you get from owning all the control points needs to be much, much higher to offset the massive income received from killing creeps. Or how about an option to turn off creep spawning for your team when you own all 6 control points? Normally you'd want creeps to spawn to help you assult the base, but when they are down to their last two towers, sometimes you just can't push against that kind of firepower concentrated that close. So in that case, you'd want to turn off your creep spawners and wait for income they aren't getting to force them to push back or end it.
Btanks fan since version 4US
I don't know why it happened by I can fix it!
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Saiyuki Wrote:there is already a change in the 'hb mode' in progress... ;-)
Erm, by change you don't mean delete - right? :?
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PandaBearGuy.614
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You don't get income for owning control points directly. You just get a substitute for the creeps, that are not spawning for the enemies anymore. So your Force gets gold every 20 seconds for creeps they can't kill anymore, since they are now spawning for your team (the same applies for destroyed factories in the enemy base). This gold you get equals four times the bounty of the creeps. This means you already get more gold in HB.
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Exodus Wrote:You don't get income for owning control points directly. You just get a substitute for the creeps, that are not spawning for the enemies anymore. So your Force gets gold every 20 seconds for creeps they can't kill anymore, since they are now spawning for your team (the same applies for destroyed factories in the enemy base). This gold you get equals four times the bounty of the creeps. This means you already get more gold in HB.
Do player-made factories also generate force gold equal to x4 their minute bounty?
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PandaBearGuy.614
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No, they don't.
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Exodus Wrote:No, they don't.
Hm... I've always wondered that, thanks.
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PandaBearGuy.614