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		<title><![CDATA[Official Battle Tanks Community - Suggestions]]></title>
		<link>https://btanks.net/forum/</link>
		<description><![CDATA[Official Battle Tanks Community - https://btanks.net/forum]]></description>
		<pubDate>Sat, 25 Apr 2026 13:20:41 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Custom BattleTank Map]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4777</link>
			<pubDate>Wed, 21 Jun 2017 14:18:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3488">iregenbogen</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4777</guid>
			<description><![CDATA[Guten Tach, Ich habe vor einer Weile angefangen mit dem Map-Editor von Wc3 frozen Throne herum zu basteln. <br />
Leider bekomme ich bei meiner BattleTank maps ein paar Sachen nicht hin.<br />
<br />
Probleme:<br />
1, Die Kamerasicht von denn Spielern ist viel zu nah an der Map. (mit dem befehl ,,bild+,, schenkt die kamera nur seitlich nach unten in denn 3D modus)<br />
2, Wie erhöhe ich das StartGold bzw. das auch das Geld was man nach einiger Zeit bekommt?<br />
3, Das Setzen von Kontrollpunkten ohne Türme.<br />
4, KI Gegner (dies ist mir nicht so wichtig da ich meistens mit paar Kollegen eher Spiele)<br />
<br />
Danke auch schonmal im vorraus ^^<br />
<br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Hello, I've started a while ago with the map editor of Wc3 frozen thrones around to tinker. Unfortunately I do not get a few things in my BattleTank cards.<br />
<br />
problems:<br />
1, The camsight of the players is much too close to the map. (With the command "picture +", the camera only points sideways in 3D mode)<br />
2, How do I get the StartGold and / or. The money was you after some time gets?<br />
3, Setting of control points without towers.<br />
4, AI opponents (this is not important to me since I usually play with some colleagues rather)<br />
<br />
Thanks ^^</span></span></span>]]></description>
			<content:encoded><![CDATA[Guten Tach, Ich habe vor einer Weile angefangen mit dem Map-Editor von Wc3 frozen Throne herum zu basteln. <br />
Leider bekomme ich bei meiner BattleTank maps ein paar Sachen nicht hin.<br />
<br />
Probleme:<br />
1, Die Kamerasicht von denn Spielern ist viel zu nah an der Map. (mit dem befehl ,,bild+,, schenkt die kamera nur seitlich nach unten in denn 3D modus)<br />
2, Wie erhöhe ich das StartGold bzw. das auch das Geld was man nach einiger Zeit bekommt?<br />
3, Das Setzen von Kontrollpunkten ohne Türme.<br />
4, KI Gegner (dies ist mir nicht so wichtig da ich meistens mit paar Kollegen eher Spiele)<br />
<br />
Danke auch schonmal im vorraus ^^<br />
<br />
<br />
<span style="color: #212121;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: arial, sans-serif;" class="mycode_font">Hello, I've started a while ago with the map editor of Wc3 frozen thrones around to tinker. Unfortunately I do not get a few things in my BattleTank cards.<br />
<br />
problems:<br />
1, The camsight of the players is much too close to the map. (With the command "picture +", the camera only points sideways in 3D mode)<br />
2, How do I get the StartGold and / or. The money was you after some time gets?<br />
3, Setting of control points without towers.<br />
4, AI opponents (this is not important to me since I usually play with some colleagues rather)<br />
<br />
Thanks ^^</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[.]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4715</link>
			<pubDate>Tue, 17 May 2016 21:27:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3456">Speckmütze</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4715</guid>
			<description><![CDATA[12345]]></description>
			<content:encoded><![CDATA[12345]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alter Game Mechanic]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4714</link>
			<pubDate>Tue, 17 May 2016 13:35:56 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3455">DarkRavenBest</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4714</guid>
			<description><![CDATA[Hello there. I've heard sad news, about termination of development of this map. But if development will be continued, i want to siggest some ideas. <br />
Tanks respawn too fast, how abot to make this a little slower and much slower in the late game? Assists in the map is too small, i think will be good if it will be increased. <br />
 Another idea is guns in game too same, and differ only by DPS, target count and graphic effect. How abot to make them more uniq? Make each gun with differnt effect.  Electro cannon burns mana, Flamethrower inflicts damage per second. Darkneess cannon decreases armor. Some cannon cause additional damage to some targets(i know, that there are some guns with this effect exist in the game, but not so clearly). I want uniq mechanic for each gun type, we have traditional and "magic" weapons in game(i know, that magical weapons have characteristic quantity of damage such 777,555,999). And of course i want, that each gun will be actual on each stage of game, of course more powerful versions of guns, with more powerful stats and same by type, but more powerful effect must be left in game, as now. But now, as i mentioned above this guns only differ by DPS. Of course all cannons can't be actual in all stage, because their damage, and thats why their more powerful counterpart must be in game.<br />
 And change some heroes skill to make them more usable. Such as bounty hunter tank "gold bonus" skill. Change that it will provide gold bonus not only from heroes but from creeps too. It make tank perfect farmer, to earn money for guns and upgrades faster than others tanks. And in current state this skill just useless. I want to see more different gameplay on each tank. And some skills a just useless and must be reworked as bounty hunter "gold bonus" skill.]]></description>
			<content:encoded><![CDATA[Hello there. I've heard sad news, about termination of development of this map. But if development will be continued, i want to siggest some ideas. <br />
Tanks respawn too fast, how abot to make this a little slower and much slower in the late game? Assists in the map is too small, i think will be good if it will be increased. <br />
 Another idea is guns in game too same, and differ only by DPS, target count and graphic effect. How abot to make them more uniq? Make each gun with differnt effect.  Electro cannon burns mana, Flamethrower inflicts damage per second. Darkneess cannon decreases armor. Some cannon cause additional damage to some targets(i know, that there are some guns with this effect exist in the game, but not so clearly). I want uniq mechanic for each gun type, we have traditional and "magic" weapons in game(i know, that magical weapons have characteristic quantity of damage such 777,555,999). And of course i want, that each gun will be actual on each stage of game, of course more powerful versions of guns, with more powerful stats and same by type, but more powerful effect must be left in game, as now. But now, as i mentioned above this guns only differ by DPS. Of course all cannons can't be actual in all stage, because their damage, and thats why their more powerful counterpart must be in game.<br />
 And change some heroes skill to make them more usable. Such as bounty hunter tank "gold bonus" skill. Change that it will provide gold bonus not only from heroes but from creeps too. It make tank perfect farmer, to earn money for guns and upgrades faster than others tanks. And in current state this skill just useless. I want to see more different gameplay on each tank. And some skills a just useless and must be reworked as bounty hunter "gold bonus" skill.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[anyone think of overpower architecture?]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4711</link>
			<pubDate>Tue, 26 Apr 2016 23:14:19 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=495">mooneye</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4711</guid>
			<description><![CDATA[8.5k hp for a 5k tank with exploder and stun. Impossible to fight against lane.]]></description>
			<content:encoded><![CDATA[8.5k hp for a 5k tank with exploder and stun. Impossible to fight against lane.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Remove tree from bot lane.]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4691</link>
			<pubDate>Mon, 18 Jan 2016 23:48:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3411">Garbage</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4691</guid>
			<description><![CDATA[Remove that lonely tree from bot lane in the middle of the path. It always make me die blocking me and it's ruining the game.<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Remove that lonely tree from bot lane in the middle of the path. It always make me die blocking me and it's ruining the game.<br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Revive BattleTanks as custom map in Dota2]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4653</link>
			<pubDate>Tue, 30 Jun 2015 02:38:10 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3020">Heretic</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4653</guid>
			<description><![CDATA[Now that Dota 2 provides custom map developer tools and is opening up its community to custom maps, I think it would be great for Battle Tanks to be revived within that context.<br />
The benefits of the large, active community that is Dota 2 are undeniable. And the improvements to the underlying technology would obviously be a boost.<br />
I have no development experience, but know enough that it would take a considerable amount of joint effort to successfully pull this off.  To gauge interest, and to get an idea of what would be involved, I propose the following question to the dwindling ranks of BTanks lovers everywhere before we become extinct:<br />
<br />
What would it take to revive Battle Tanks as a custom map within Dota 2?]]></description>
			<content:encoded><![CDATA[Now that Dota 2 provides custom map developer tools and is opening up its community to custom maps, I think it would be great for Battle Tanks to be revived within that context.<br />
The benefits of the large, active community that is Dota 2 are undeniable. And the improvements to the underlying technology would obviously be a boost.<br />
I have no development experience, but know enough that it would take a considerable amount of joint effort to successfully pull this off.  To gauge interest, and to get an idea of what would be involved, I propose the following question to the dwindling ranks of BTanks lovers everywhere before we become extinct:<br />
<br />
What would it take to revive Battle Tanks as a custom map within Dota 2?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I want this]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4649</link>
			<pubDate>Wed, 27 May 2015 18:54:34 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=421">RaptorXI</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4649</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><blockquote class="mycode_quote"><cite>Change Color Wrote:</cite>function Cond_Change_Color takes nothing returns boolean<br />
<br />
    return SubString(GetEventPlayerChatString(),0,1) == "-"<br />
endfunction<br />
<br />
function SetPlayerColorDK takes player changer, playercolor color returns nothing<br />
    local group g<br />
    local integer pid = GetPlayerId(changer)<br />
    local multiboarditem mbitem<br />
<br />
    call SetPlayerColor(changer, color)<br />
    set udg_Colors[pid+1] = GetPlayerTextColor(changer)<br />
    if pid &lt; 3 then<br />
        set mbitem = MultiboardGetItem(udg_LeftBoard,pid+1,0)<br />
    else<br />
        set mbitem = MultiboardGetItem(udg_RightBoard,pid-2,0)<br />
    endif<br />
    call MultiboardSetItemValue(mbitem,GetPlayerNameColored(changer))<br />
    call MultiboardReleaseItem(mbitem)<br />
    set mbitem = MultiboardGetItem(udg_OtherBoard,pid+1,0)<br />
    call MultiboardSetItemValue(mbitem,GetPlayerNameColored(changer))<br />
    call MultiboardReleaseItem(mbitem)<br />
    set bj_setPlayerTargetColor = color<br />
    set g = CreateGroup()<br />
    call GroupEnumUnitsOfPlayer(g, changer, Condition(function AlwaysTrue))<br />
    call ForGroup(g, function SetPlayerColorBJEnum)<br />
    call DestroyGroup(g)<br />
endfunction<br />
<br />
function Trig_Change_Color_Actions takes nothing returns nothing<br />
    local string color = SubString(GetEventPlayerChatString(),7,StringLength(GetEventPlayerChatString()))<br />
    local player tp = GetTriggerPlayer()<br />
    if color == "green" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_GREEN)<br />
    elseif color == "red" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_RED)<br />
    elseif color == "blue" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_BLUE)<br />
    elseif color == "aqua" or color == "dark green" or color == "dgreen" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_AQUA)<br />
    elseif color == "brown" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_BROWN)<br />
    elseif color == "light blue" or color == "lblue" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_LIGHT_BLUE)<br />
    elseif color == "orange" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_ORANGE)<br />
    elseif color == "yellow" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_YELLOW)<br />
    elseif color == "purple" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_PURPLE)<br />
    elseif color == "pink" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_PINK)<br />
    elseif color == "cyan" or color == "teal" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_CYAN)<br />
    elseif color == "gray" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_LIGHT_GRAY)<br />
    endif<br />
endfunction<br />
<br />
//===========================================================================<br />
function InitTrig_Change_Color takes nothing returns nothing<br />
    set gg_trg_Change_Color = CreateTrigger(  )<br />
    call TriggerRegisterAnyPlayerChatEventDK( gg_trg_Change_Color, "-color", false )<br />
    call TriggerAddCondition(gg_trg_Change_Color,Condition(function Cond_Change_Color))<br />
    call TriggerAddAction( gg_trg_Change_Color, function Trig_Change_Color_Actions )<br />
endfunction</blockquote></blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><blockquote class="mycode_quote"><cite>Change Color Wrote:</cite>function Cond_Change_Color takes nothing returns boolean<br />
<br />
    return SubString(GetEventPlayerChatString(),0,1) == "-"<br />
endfunction<br />
<br />
function SetPlayerColorDK takes player changer, playercolor color returns nothing<br />
    local group g<br />
    local integer pid = GetPlayerId(changer)<br />
    local multiboarditem mbitem<br />
<br />
    call SetPlayerColor(changer, color)<br />
    set udg_Colors[pid+1] = GetPlayerTextColor(changer)<br />
    if pid &lt; 3 then<br />
        set mbitem = MultiboardGetItem(udg_LeftBoard,pid+1,0)<br />
    else<br />
        set mbitem = MultiboardGetItem(udg_RightBoard,pid-2,0)<br />
    endif<br />
    call MultiboardSetItemValue(mbitem,GetPlayerNameColored(changer))<br />
    call MultiboardReleaseItem(mbitem)<br />
    set mbitem = MultiboardGetItem(udg_OtherBoard,pid+1,0)<br />
    call MultiboardSetItemValue(mbitem,GetPlayerNameColored(changer))<br />
    call MultiboardReleaseItem(mbitem)<br />
    set bj_setPlayerTargetColor = color<br />
    set g = CreateGroup()<br />
    call GroupEnumUnitsOfPlayer(g, changer, Condition(function AlwaysTrue))<br />
    call ForGroup(g, function SetPlayerColorBJEnum)<br />
    call DestroyGroup(g)<br />
endfunction<br />
<br />
function Trig_Change_Color_Actions takes nothing returns nothing<br />
    local string color = SubString(GetEventPlayerChatString(),7,StringLength(GetEventPlayerChatString()))<br />
    local player tp = GetTriggerPlayer()<br />
    if color == "green" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_GREEN)<br />
    elseif color == "red" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_RED)<br />
    elseif color == "blue" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_BLUE)<br />
    elseif color == "aqua" or color == "dark green" or color == "dgreen" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_AQUA)<br />
    elseif color == "brown" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_BROWN)<br />
    elseif color == "light blue" or color == "lblue" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_LIGHT_BLUE)<br />
    elseif color == "orange" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_ORANGE)<br />
    elseif color == "yellow" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_YELLOW)<br />
    elseif color == "purple" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_PURPLE)<br />
    elseif color == "pink" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_PINK)<br />
    elseif color == "cyan" or color == "teal" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_CYAN)<br />
    elseif color == "gray" then<br />
        call SetPlayerColorDK(tp,PLAYER_COLOR_LIGHT_GRAY)<br />
    endif<br />
endfunction<br />
<br />
//===========================================================================<br />
function InitTrig_Change_Color takes nothing returns nothing<br />
    set gg_trg_Change_Color = CreateTrigger(  )<br />
    call TriggerRegisterAnyPlayerChatEventDK( gg_trg_Change_Color, "-color", false )<br />
    call TriggerAddCondition(gg_trg_Change_Color,Condition(function Cond_Change_Color))<br />
    call TriggerAddAction( gg_trg_Change_Color, function Trig_Change_Color_Actions )<br />
endfunction</blockquote></blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Draw>]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4627</link>
			<pubDate>Mon, 02 Mar 2015 12:52:03 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=435">BENNIE.FM</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4627</guid>
			<description><![CDATA[Hi guys how about introducing a  draw command  that can be used in the first 0-10 minutes of a game when a player leaves or disconnects he still receives penalty but the game can be drawn for others  with maybe a 70% majority or something just played a few games with leavers at start and its not fun.]]></description>
			<content:encoded><![CDATA[Hi guys how about introducing a  draw command  that can be used in the first 0-10 minutes of a game when a player leaves or disconnects he still receives penalty but the game can be drawn for others  with maybe a 70% majority or something just played a few games with leavers at start and its not fun.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Qualify]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4623</link>
			<pubDate>Fri, 20 Feb 2015 10:06:49 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=2785">Max</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4623</guid>
			<description><![CDATA[Hi,<br />
<br />
2 suggestions here :<br />
<br />
- How about a list of running qualify games? Since qualify are the games most running on the league this could be good to have a list of games still running to evaluate when the game end etc.<br />
<br />
- 'Auto ban' for guys who have less than 50% stay over 20 games and a system like ranked. In ranked, 100+ penalties you have to play 1 qualify to lower it 1 by 1. I imagine something like : less than 50% stay you are banned and you get +1% each day which stops after 55%, something like that. That's a start, maybe there could be better ideas, but so much players just start a game to ruin it and don't play it etc., I think something like that could work to lower that, again because qualify are the most running games on the league.<br />
<br />
Thanks for reading,<br />
Max.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
2 suggestions here :<br />
<br />
- How about a list of running qualify games? Since qualify are the games most running on the league this could be good to have a list of games still running to evaluate when the game end etc.<br />
<br />
- 'Auto ban' for guys who have less than 50% stay over 20 games and a system like ranked. In ranked, 100+ penalties you have to play 1 qualify to lower it 1 by 1. I imagine something like : less than 50% stay you are banned and you get +1% each day which stops after 55%, something like that. That's a start, maybe there could be better ideas, but so much players just start a game to ruin it and don't play it etc., I think something like that could work to lower that, again because qualify are the most running games on the league.<br />
<br />
Thanks for reading,<br />
Max.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Balance the weapon formular]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4620</link>
			<pubDate>Fri, 06 Feb 2015 11:39:22 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=421">RaptorXI</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4620</guid>
			<description><![CDATA[Although i've been talking about this topic on private with several people, the best is probably to make a post here:<br />
<br />
The common weapon choice has become boring, especially at start:<br />
If you don't want to get flamed, don't buy now or langerange.<br />
If you don't want to be the meatshield for your allies, don't buy glaive or bonfire (or just don't start under 900 range due to tank cannon range).<br />
So buy a 900-1050 range, mostly basic magic.<br />
<br />
Later, when cp fights and teleporters appear, switch to ice cannon, poison and flamer, due to their dps/cost rate.<br />
Suepercell is still the most picked weapon in the end game (i wonder why somehow, since it was nerfed).<br />
<br />
I suggest to increase the cost of weapons for the same weapon already bought by:<br />
1% per player and<br />
1% per team.]]></description>
			<content:encoded><![CDATA[Although i've been talking about this topic on private with several people, the best is probably to make a post here:<br />
<br />
The common weapon choice has become boring, especially at start:<br />
If you don't want to get flamed, don't buy now or langerange.<br />
If you don't want to be the meatshield for your allies, don't buy glaive or bonfire (or just don't start under 900 range due to tank cannon range).<br />
So buy a 900-1050 range, mostly basic magic.<br />
<br />
Later, when cp fights and teleporters appear, switch to ice cannon, poison and flamer, due to their dps/cost rate.<br />
Suepercell is still the most picked weapon in the end game (i wonder why somehow, since it was nerfed).<br />
<br />
I suggest to increase the cost of weapons for the same weapon already bought by:<br />
1% per player and<br />
1% per team.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What about "-draw" option]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4423</link>
			<pubDate>Thu, 27 Nov 2014 16:20:23 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3022">Wapiti.</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4423</guid>
			<description><![CDATA[Usually people don't like 4vs5 at the beginning of a game when someone was disconnected due to connection problem, or when there was sabotage :@ ... So in order to make everyone happy without losing points :D , the -draw option might be intresting. Both team need all players types -draw. But the question is, is it possible or not  :huh:]]></description>
			<content:encoded><![CDATA[Usually people don't like 4vs5 at the beginning of a game when someone was disconnected due to connection problem, or when there was sabotage :@ ... So in order to make everyone happy without losing points :D , the -draw option might be intresting. Both team need all players types -draw. But the question is, is it possible or not  :huh:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Additional commands]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4319</link>
			<pubDate>Tue, 29 Jul 2014 19:30:02 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=421">RaptorXI</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4319</guid>
			<description><![CDATA[-enemytech (shows the amount of weapon, armor and Aura Creep upgrades of the enemy force)<br />
-a command to show the progression of Kinetic Shield, Emergency Repair, Maintenance and Recharge<br />
<br />
would be very helpful.]]></description>
			<content:encoded><![CDATA[-enemytech (shows the amount of weapon, armor and Aura Creep upgrades of the enemy force)<br />
-a command to show the progression of Kinetic Shield, Emergency Repair, Maintenance and Recharge<br />
<br />
would be very helpful.]]></content:encoded>
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		<item>
			<title><![CDATA[Rage against the morron with the bow...]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4314</link>
			<pubDate>Fri, 11 Jul 2014 00:04:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=2725">GodStrongArms</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4314</guid>
			<description><![CDATA[Hey,<br />
<br />
In most of the games i played, i saw Bow being used by morrons mid to leech creeps from their mates while those mates were fighting the opposite players. As a result :<br />
- Players economy unbalance : One player, mostly the less skilled OR the more selfless of the trio, ends up underfed, while most of bow users becomes fed enough to do... nothing in the first half an hour. Because most of bow users are willingly fucking their team to get a little more gold to buy... third tier tank (and meanwhile they don't really play but farm instead), or airshit (and in this case i feel like to commit nerdslaughter)<br />
- Team vs team and Mid vs Side unbalance : The amount of money the "bow fucked mid crew" gets is usually lower, because instead of making kills 3v3, we endure 2v3 in the PVP game, and we kill less people than we could, because the morron with the bow creeps peacefully.<br />
- The spirit of the game is also harmed, because the enjoy of the two other players is wasted by the morron with the bow. Why would the 2 others fight hard to get real players kills, 2v3, while the morron with a bow doesnt give a shit about the pvp fight and just steal his mates creeps and do nothing about PVP ?<br />
<br />
I really hate this shit weapon, and when i see a player with it in my team, i really don't want to play with him, because he will steal creeps from me, and as a reward, being useless to me. Many players think likewise...<br />
<br />
Therefore, i suggest the removal of the bow from Battle Tanks, and request the feedback of other players about this bow issue.]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
In most of the games i played, i saw Bow being used by morrons mid to leech creeps from their mates while those mates were fighting the opposite players. As a result :<br />
- Players economy unbalance : One player, mostly the less skilled OR the more selfless of the trio, ends up underfed, while most of bow users becomes fed enough to do... nothing in the first half an hour. Because most of bow users are willingly fucking their team to get a little more gold to buy... third tier tank (and meanwhile they don't really play but farm instead), or airshit (and in this case i feel like to commit nerdslaughter)<br />
- Team vs team and Mid vs Side unbalance : The amount of money the "bow fucked mid crew" gets is usually lower, because instead of making kills 3v3, we endure 2v3 in the PVP game, and we kill less people than we could, because the morron with the bow creeps peacefully.<br />
- The spirit of the game is also harmed, because the enjoy of the two other players is wasted by the morron with the bow. Why would the 2 others fight hard to get real players kills, 2v3, while the morron with a bow doesnt give a shit about the pvp fight and just steal his mates creeps and do nothing about PVP ?<br />
<br />
I really hate this shit weapon, and when i see a player with it in my team, i really don't want to play with him, because he will steal creeps from me, and as a reward, being useless to me. Many players think likewise...<br />
<br />
Therefore, i suggest the removal of the bow from Battle Tanks, and request the feedback of other players about this bow issue.]]></content:encoded>
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		<item>
			<title><![CDATA[Training by Elite Players]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4305</link>
			<pubDate>Sat, 21 Jun 2014 01:07:43 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=3344">sherl0ck</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4305</guid>
			<description><![CDATA[Hi all,<br />
How about creating games (in predefined time slots) that would be 4v4 + 1 or 2 observers, or moded map of 5v5 + 1 observer.<br />
That way the observer could be a top player who can advise everyone during the game and be like a command center<img src="https://btanks.net/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> kick up their lvl.<br />
<br />
what do you think?<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
How about creating games (in predefined time slots) that would be 4v4 + 1 or 2 observers, or moded map of 5v5 + 1 observer.<br />
That way the observer could be a top player who can advise everyone during the game and be like a command center<img src="https://btanks.net/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> kick up their lvl.<br />
<br />
what do you think?<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[remove tower passive heal]]></title>
			<link>https://btanks.net/forum/showthread.php?tid=4296</link>
			<pubDate>Tue, 27 May 2014 18:07:19 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://btanks.net/forum/member.php?action=profile&uid=1975">ckibibi</a>]]></dc:creator>
			<guid isPermaLink="false">https://btanks.net/forum/showthread.php?tid=4296</guid>
			<description><![CDATA[Hi,<br />
<br />
you could remove the tower passive heal to fasten the game(maybe?).<br />
tower could still be repair with mech modules from tinker and repair item.<br />
<br />
If you push the idea : remove slot on towers so only mech can repair.<br />
<br />
that way creeps will slowly push the lanes when no def. and/or siege wil be faster when ona lane cp is conquered.<br />
<br />
Ty,]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
you could remove the tower passive heal to fasten the game(maybe?).<br />
tower could still be repair with mech modules from tinker and repair item.<br />
<br />
If you push the idea : remove slot on towers so only mech can repair.<br />
<br />
that way creeps will slowly push the lanes when no def. and/or siege wil be faster when ona lane cp is conquered.<br />
<br />
Ty,]]></content:encoded>
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