{"id":1119,"date":"2012-10-04T19:41:19","date_gmt":"2012-10-04T17:41:19","guid":{"rendered":"http:\/\/btanks.net\/wordpress\/?page_id=1119"},"modified":"2018-04-20T18:40:52","modified_gmt":"2018-04-20T16:40:52","slug":"goliath","status":"publish","type":"page","link":"https:\/\/btanks.net\/wordpress\/knowledge-base\/tank\/goliath\/","title":{"rendered":"Goliath"},"content":{"rendered":"<div style=\"position: relative;\">\n<div style=\"position: absolute; top: 10px; left: 10px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1037\" title=\"Tank Icon: Goliath\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/tank_goliath.png\" alt=\"Tank Icon: Goliath\" width=\"48\" height=\"48\" \/><\/div>\n<div style=\"float: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-186\" title=\"Tank: Goliath\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/tankpic_goliath.png\" alt=\"Tank: Goliath\" width=\"350\" height=\"350\" \/><\/div>\n<div><a href=\"#offroadengine\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-326\" title=\"Offroad Enginge\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_offroad_engine.png\" alt=\"Skill: PLACEHOLDERSKILL1\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#takeaim\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-325\" title=\"Take Aim\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_take_aim.png\" alt=\"Skill: Take Aim\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#mobileshields\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-323\" title=\"Mobile Shields\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_mobile_shields.png\" alt=\"Skill: Mobile Shields\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#devastatorshot\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-327\" title=\"Devastator Shot\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_devastator_shot.png\" alt=\"Skill: Devastator Shot\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#heavytankcannon\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-324\" title=\"Heavy Tank Cannon\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_heavy_tank_cannon.png\" alt=\"Skill: Heavy Tank Cannon\" width=\"48\" height=\"48\" \/><\/a><\/div>\n<div style=\"clear: both;\"><div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >cost<\/th>\n<th class=' ' >hp<\/th>\n<th class=' ' >type<\/th>\n<th class=' ' >speed<\/th>\n<th class=' ' >armor<\/th>\n<th class=' ' >requirements<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >15000<\/td>\n<td >15000<\/td>\n<td >Ground<\/td>\n<td >300<\/td>\n<td >0<\/td>\n<td >13<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/div>\n<\/div>\n<p>A resilient endgame tank that provides high burst damage with its ultimate. The ultimate can also increase respawn times which gives the player more opportunities to siege the opponent&#8217;s base with less defense.<\/p>\n<p><a name=\"offroadenginge\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_offroad_engine.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Offroad Engine [ <span style=\"color: #ffcc00;\">Q<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Instant (Self)<br \/>\nEnables you to drive over trees, cliffs and units. Also accelerates your tank by 25% and damages units with 300 dps near you.<br \/>\n<div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >Level<\/th>\n<th class=' ' >Mana<\/th>\n<th class=' ' >Cooldown<\/th>\n<th class=' ' >Range<\/th>\n<th class=' ' >Area<\/th>\n<th class=' ' >Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >1<\/td>\n<td >7<\/td>\n<td >30 sec.<\/td>\n<td > -<\/td>\n<td >250<\/td>\n<td >Lasts 3 seconds.<\/td>\n<\/tr>\n\r\n<tr><td >2<\/td>\n<td >14<\/td>\n<td >30 sec.<\/td>\n<td > -<\/td>\n<td >250<\/td>\n<td >Lasts 6 seconds.<\/td>\n<\/tr>\n\r\n<tr><td >3<\/td>\n<td >21<\/td>\n<td >30 sec.<\/td>\n<td > -<\/td>\n<td >250<\/td>\n<td >Lasts 9 seconds.<\/td>\n<\/tr>\n\r\n<tr><td >4<\/td>\n<td >28<\/td>\n<td >30 sec.<\/td>\n<td > -<\/td>\n<td >250<\/td>\n<td >Lasts 12 seconds.<\/td>\n<\/tr>\n\r\n<tr><td >5<\/td>\n<td >35<\/td>\n<td >30 sec.<\/td>\n<td > -<\/td>\n<td >250<\/td>\n<td >Lasts 15 seconds.<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/p>\n<p>Notes:<\/p>\n<ul>\n<li>During the duration, the Goliath is actually swapped with a flying version of the tank, but like the Ghost Tank, he is still treated like a ground tank<\/li>\n<li>When the duration is over and the tank is over impassable terrain, it will be placed back on the last passable spot, the Goliath drove over<\/li>\n<\/ul>\n<p><a name=\"takeaim\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_take_aim.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Take Aim [ <span style=\"color: #ffcc00;\">W<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Unit Target (Enemy)<br \/>\nTake Aim increases damage against a specific target. Each time you aim for the same target, the bonus damage will increase further, up to 4 times. Lasts 16 seconds and refreshes with each stack.<br \/>\n<div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >Level<\/th>\n<th class=' ' >Mana<\/th>\n<th class=' ' >Cooldown<\/th>\n<th class=' ' >Range<\/th>\n<th class=' ' >Area<\/th>\n<th class=' ' >Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >1<\/td>\n<td >3<\/td>\n<td >8 sec.<\/td>\n<td >1250<\/td>\n<td >-<\/td>\n<td >Each stack increases the damage by 5%<\/td>\n<\/tr>\n\r\n<tr><td >2<\/td>\n<td >6<\/td>\n<td >8 sec.<\/td>\n<td >1250<\/td>\n<td >-<\/td>\n<td >Each stack increases the damage by 10%<\/td>\n<\/tr>\n\r\n<tr><td >3<\/td>\n<td >9<\/td>\n<td >8 sec.<\/td>\n<td >1250<\/td>\n<td >-<\/td>\n<td >Each stack increases the damage by 15%<\/td>\n<\/tr>\n\r\n<tr><td >4<\/td>\n<td >12<\/td>\n<td >8 sec.<\/td>\n<td >1250<\/td>\n<td >-<\/td>\n<td >Each stack increases the damage by 20%<\/td>\n<\/tr>\n\r\n<tr><td >5<\/td>\n<td >15<\/td>\n<td >8 sec.<\/td>\n<td >1250<\/td>\n<td >-<\/td>\n<td >Each stack increases the damage by 25%<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/p>\n<p>Notes:<\/p>\n<ul>\n<li>When Take Aim is used on a different target than before, the buff from the old target gets removed and Goliath will no longer deal bonus damage against that target<\/li>\n<li>Each time Take Aim is used again on the same target, the duration will be reset<\/li>\n<li>Take Aim only increases the damage the caster of this ability deals against the target, everyone else still deals normal damage<\/li>\n<\/ul>\n<p><a name=\"mobileshields\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_mobile_shields.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Mobile Shields [ <span style=\"color: #ffcc00;\">E<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Instant (Self)<br \/>\nCreates shields in front of your tank, that reduce damage coming from the direction they are facing by 60%. Lasts 7 seconds.<br \/>\n<div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >Level<\/th>\n<th class=' ' >Mana<\/th>\n<th class=' ' >Cooldown<\/th>\n<th class=' ' >Range<\/th>\n<th class=' ' >Area<\/th>\n<th class=' ' >Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >1<\/td>\n<td >10<\/td>\n<td >40 sec.<\/td>\n<td >-<\/td>\n<td >-<\/td>\n<td >Shields span over 30\u00b0.<\/td>\n<\/tr>\n\r\n<tr><td >2<\/td>\n<td >20<\/td>\n<td >40 sec.<\/td>\n<td >-<\/td>\n<td >-<\/td>\n<td >Shields span over 60\u00b0.<\/td>\n<\/tr>\n\r\n<tr><td >3<\/td>\n<td >30<\/td>\n<td >40 sec.<\/td>\n<td >-<\/td>\n<td >-<\/td>\n<td >Shields span over 90\u00b0.<\/td>\n<\/tr>\n\r\n<tr><td >4<\/td>\n<td >40<\/td>\n<td >40 sec.<\/td>\n<td >-<\/td>\n<td >-<\/td>\n<td >Shields span over 120\u00b0.<\/td>\n<\/tr>\n\r\n<tr><td >5<\/td>\n<td >50<\/td>\n<td >40 sec.<\/td>\n<td >-<\/td>\n<td >-<\/td>\n<td >Shields span over 150\u00b0.<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/p>\n<p>Notes:<\/p>\n<ul>\n<li>The shields face different targets \/ directions, with the following priority:\n<ol>\n<li>The target of Take Aim<\/li>\n<li>The closest enemy tank (within 1500 range)<\/li>\n<li>The direction the Goliath is facing<\/li>\n<\/ol>\n<\/li>\n<li>When the shields are created, they are always facing the same direction as the Goliath first<\/li>\n<li>The shields are moving with 35\u00b0 per second around the tank, to get to their target direction<\/li>\n<\/ul>\n<p><a name=\"devastatorshot\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_devastator_shot.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Devastator Shot [ <span style=\"color: #ffcc00;\">T<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Point Target (Enemy)<br \/>\nFires two heavy projectiles in a straight line over a range of 2000. If enemy tanks die, within 10 seconds after being hit, their respawn time increases. Has a 1 second casting duration.<br \/>\n<div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >Level<\/th>\n<th class=' ' >Mana<\/th>\n<th class=' ' >Cooldown<\/th>\n<th class=' ' >Range<\/th>\n<th class=' ' >Area<\/th>\n<th class=' ' >Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >1<\/td>\n<td >40<\/td>\n<td >30 sec.<\/td>\n<td >2000<\/td>\n<td >150*<\/td>\n<td >2000 damage per projectile, +20% respawn time<\/td>\n<\/tr>\n\r\n<tr><td >2<\/td>\n<td >50<\/td>\n<td >30 sec.<\/td>\n<td >2000<\/td>\n<td >150*<\/td>\n<td >2500 damage per projectile, +25% respawn time<\/td>\n<\/tr>\n\r\n<tr><td >3<\/td>\n<td >60<\/td>\n<td >30 sec.<\/td>\n<td >2000<\/td>\n<td >150*<\/td>\n<td >3000 damage per projectile, +30% respawn time<\/td>\n<\/tr>\n\r\n<tr><td >4<\/td>\n<td >70<\/td>\n<td >30 sec.<\/td>\n<td >2000<\/td>\n<td >150*<\/td>\n<td >3500 damage per projectile, +35% respawn time<\/td>\n<\/tr>\n\r\n<tr><td >5<\/td>\n<td >80<\/td>\n<td >30 sec.<\/td>\n<td >2000<\/td>\n<td >150*<\/td>\n<td >4000 damage per projectile, +40% respawn time<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/p>\n<p>Notes:<\/p>\n<ul>\n<li>* the area around each projectile, in which they check for possible targets<\/li>\n<li>The two projectiles area created a 100 units apart, which means that they cover an area of 400&#215;2000<\/li>\n<li>The buff directly increases the respawn time, even before the target dies; so a tank that got hit by a level 5 Devastator Shot and dies and normally respawns in 20s, now needs 28s for the respawn<\/li>\n<\/ul>\n<p><a name=\"heavytankcannon\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_heavy_tank_cannon.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Heavy Tank Cannon [ <span style=\"color: #ffcc00;\">R<\/span> ]<\/h2>\n<p><span style=\"color: #990000;\"><strong>Passive<\/strong><\/span> &#8211; Area Target<br \/>\nFires non-homing shots at random targets in 900 range. Deals splash damage. If &#8216;Take Aim&#8217; is active, the Heavy Tank Cannon fires at this target, with 1300 range.<br \/>\n<div class=\"table-responsive\"><table  style=\"width:100%; \"  class=\"easy-table easy-table-default tablesorter  \" >\n<thead>\r\n<tr><th class=' ' >Level<\/th>\n<th class=' ' >Mana<\/th>\n<th class=' ' >Cooldown<\/th>\n<th class=' ' >Range<\/th>\n<th class=' ' >Area<\/th>\n<th class=' ' >Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\r\n<tr><td >1<\/td>\n<td >-<\/td>\n<td >3 sec.<\/td>\n<td >900<\/td>\n<td >200<\/td>\n<td >Deals 200 Damage to each unit at targeted area.<\/td>\n<\/tr>\n\r\n<tr><td >2<\/td>\n<td >-<\/td>\n<td >3 sec.<\/td>\n<td >900<\/td>\n<td >200<\/td>\n<td >Deals 400 Damage to each unit at targeted area.<\/td>\n<\/tr>\n\r\n<tr><td >3<\/td>\n<td >-<\/td>\n<td >3 sec.<\/td>\n<td >900<\/td>\n<td >200<\/td>\n<td >Deals 600 Damage to each unit at targeted area.<\/td>\n<\/tr>\n\r\n<tr><td >4<\/td>\n<td >-<\/td>\n<td >3 sec.<\/td>\n<td >900<\/td>\n<td >200<\/td>\n<td >Deals 800 Damage to each unit at targeted area.<\/td>\n<\/tr>\n\r\n<tr><td >5<\/td>\n<td >-<\/td>\n<td >3 sec.<\/td>\n<td >900<\/td>\n<td >200<\/td>\n<td >Deals 1000 Damage to each unit at targeted area.<\/td>\n<\/tr>\n<\/tbody><\/table><\/div><\/p>\n<p>Notes:<\/p>\n<ul>\n<li>none<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>A resilient endgame tank that provides high burst damage with its ultimate. The ultimate can also increase respawn times which gives the player more opportunities to siege the opponent&#8217;s base with less defense. Offroad Engine [ Q ] Active &#8211; Instant (Self) Enables you to drive over trees, cliffs and units. Also accelerates your tank [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":22,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-1119","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/comments?post=1119"}],"version-history":[{"count":20,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119\/revisions"}],"predecessor-version":[{"id":3268,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119\/revisions\/3268"}],"up":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/22"}],"wp:attachment":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/media?parent=1119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}