{"id":1119,"date":"2012-10-04T19:41:19","date_gmt":"2012-10-04T17:41:19","guid":{"rendered":"http:\/\/btanks.net\/wordpress\/?page_id=1119"},"modified":"2018-04-20T18:40:52","modified_gmt":"2018-04-20T16:40:52","slug":"goliath","status":"publish","type":"page","link":"https:\/\/btanks.net\/wordpress\/knowledge-base\/tank\/goliath\/","title":{"rendered":"Goliath"},"content":{"rendered":"<div style=\"position: relative;\">\n<div style=\"position: absolute; top: 10px; left: 10px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1037\" title=\"Tank Icon: Goliath\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/tank_goliath.png\" alt=\"Tank Icon: Goliath\" width=\"48\" height=\"48\" \/><\/div>\n<div style=\"float: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-186\" title=\"Tank: Goliath\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/tankpic_goliath.png\" alt=\"Tank: Goliath\" width=\"350\" height=\"350\" \/><\/div>\n<div><a href=\"#offroadengine\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-326\" title=\"Offroad Enginge\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_offroad_engine.png\" alt=\"Skill: PLACEHOLDERSKILL1\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#takeaim\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-325\" title=\"Take Aim\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_take_aim.png\" alt=\"Skill: Take Aim\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#mobileshields\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-323\" title=\"Mobile Shields\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_mobile_shields.png\" alt=\"Skill: Mobile Shields\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#devastatorshot\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-327\" title=\"Devastator Shot\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_devastator_shot.png\" alt=\"Skill: Devastator Shot\" width=\"48\" height=\"48\" \/><\/a><br \/>\n<a href=\"#heavytankcannon\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-324\" title=\"Heavy Tank Cannon\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_heavy_tank_cannon.png\" alt=\"Skill: Heavy Tank Cannon\" width=\"48\" height=\"48\" \/><\/a><\/div>\n<div style=\"clear: both;\">[table]cost,hp,type,speed,armor,requirements<br \/>\n15000,15000,Ground,300,0,13[\/table]<\/div>\n<\/div>\n<p>A resilient endgame tank that provides high burst damage with its ultimate. The ultimate can also increase respawn times which gives the player more opportunities to siege the opponent&#8217;s base with less defense.<\/p>\n<p><a name=\"offroadenginge\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_offroad_engine.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Offroad Engine [ <span style=\"color: #ffcc00;\">Q<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Instant (Self)<br \/>\nEnables you to drive over trees, cliffs and units. Also accelerates your tank by 25% and damages units with 300 dps near you.<br \/>\n[table]Level,Mana,Cooldown,Range,Area,Effect<br \/>\n1,7,30 sec., -,250,Lasts 3 seconds.<br \/>\n2,14,30 sec., -,250,Lasts 6 seconds.<br \/>\n3,21,30 sec., -,250,Lasts 9 seconds.<br \/>\n4,28,30 sec., -,250,Lasts 12 seconds.<br \/>\n5,35,30 sec., -,250,Lasts 15 seconds.[\/table]<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>During the duration, the Goliath is actually swapped with a flying version of the tank, but like the Ghost Tank, he is still treated like a ground tank<\/li>\n<li>When the duration is over and the tank is over impassable terrain, it will be placed back on the last passable spot, the Goliath drove over<\/li>\n<\/ul>\n<p><a name=\"takeaim\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_take_aim.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Take Aim [ <span style=\"color: #ffcc00;\">W<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Unit Target (Enemy)<br \/>\nTake Aim increases damage against a specific target. Each time you aim for the same target, the bonus damage will increase further, up to 4 times. Lasts 16 seconds and refreshes with each stack.<br \/>\n[table]Level,Mana,Cooldown,Range,Area,Effect<br \/>\n1,3,8 sec.,1250,-,Each stack increases the damage by 5%<br \/>\n2,6,8 sec.,1250,-,Each stack increases the damage by 10%<br \/>\n3,9,8 sec.,1250,-,Each stack increases the damage by 15%<br \/>\n4,12,8 sec.,1250,-,Each stack increases the damage by 20%<br \/>\n5,15,8 sec.,1250,-,Each stack increases the damage by 25%[\/table]<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>When Take Aim is used on a different target than before, the buff from the old target gets removed and Goliath will no longer deal bonus damage against that target<\/li>\n<li>Each time Take Aim is used again on the same target, the duration will be reset<\/li>\n<li>Take Aim only increases the damage the caster of this ability deals against the target, everyone else still deals normal damage<\/li>\n<\/ul>\n<p><a name=\"mobileshields\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_mobile_shields.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Mobile Shields [ <span style=\"color: #ffcc00;\">E<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Instant (Self)<br \/>\nCreates shields in front of your tank, that reduce damage coming from the direction they are facing by 60%. Lasts 7 seconds.<br \/>\n[table]Level,Mana,Cooldown,Range,Area,Effect<br \/>\n1,10,40 sec.,-,-,Shields span over 30\u00b0.<br \/>\n2,20,40 sec.,-,-,Shields span over 60\u00b0.<br \/>\n3,30,40 sec.,-,-,Shields span over 90\u00b0.<br \/>\n4,40,40 sec.,-,-,Shields span over 120\u00b0.<br \/>\n5,50,40 sec.,-,-,Shields span over 150\u00b0.[\/table]<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>The shields face different targets \/ directions, with the following priority:\n<ol>\n<li>The target of Take Aim<\/li>\n<li>The closest enemy tank (within 1500 range)<\/li>\n<li>The direction the Goliath is facing<\/li>\n<\/ol>\n<\/li>\n<li>When the shields are created, they are always facing the same direction as the Goliath first<\/li>\n<li>The shields are moving with 35\u00b0 per second around the tank, to get to their target direction<\/li>\n<\/ul>\n<p><a name=\"devastatorshot\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_devastator_shot.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Devastator Shot [ <span style=\"color: #ffcc00;\">T<\/span> ]<\/h2>\n<p><span style=\"color: #14ea18;\"><strong>Active<\/strong><\/span> &#8211; Point Target (Enemy)<br \/>\nFires two heavy projectiles in a straight line over a range of 2000. If enemy tanks die, within 10 seconds after being hit, their respawn time increases. Has a 1 second casting duration.<br \/>\n[table]Level,Mana,Cooldown,Range,Area,Effect<br \/>\n1,40,30 sec.,2000,150*,&#8221;2000 damage per projectile, +20% respawn time&#8221;<br \/>\n2,50,30 sec.,2000,150*,&#8221;2500 damage per projectile, +25% respawn time&#8221;<br \/>\n3,60,30 sec.,2000,150*,&#8221;3000 damage per projectile, +30% respawn time&#8221;<br \/>\n4,70,30 sec.,2000,150*,&#8221;3500 damage per projectile, +35% respawn time&#8221;<br \/>\n5,80,30 sec.,2000,150*,&#8221;4000 damage per projectile, +40% respawn time&#8221;[\/table]<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>* the area around each projectile, in which they check for possible targets<\/li>\n<li>The two projectiles area created a 100 units apart, which means that they cover an area of 400&#215;2000<\/li>\n<li>The buff directly increases the respawn time, even before the target dies; so a tank that got hit by a level 5 Devastator Shot and dies and normally respawns in 20s, now needs 28s for the respawn<\/li>\n<\/ul>\n<p><a name=\"heavytankcannon\"><\/a><\/p>\n<hr \/>\n<h2><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/classic.btanks.net\/wordpress\/wp-content\/uploads\/skill_heavy_tank_cannon.png\" alt=\"\" width=\"48\" height=\"48\" align=\"middle\" \/> Heavy Tank Cannon [ <span style=\"color: #ffcc00;\">R<\/span> ]<\/h2>\n<p><span style=\"color: #990000;\"><strong>Passive<\/strong><\/span> &#8211; Area Target<br \/>\nFires non-homing shots at random targets in 900 range. Deals splash damage. If &#8216;Take Aim&#8217; is active, the Heavy Tank Cannon fires at this target, with 1300 range.<br \/>\n[table]Level,Mana,Cooldown,Range,Area,Effect<br \/>\n1,-,3 sec.,900,200,Deals 200 Damage to each unit at targeted area.<br \/>\n2,-,3 sec.,900,200,Deals 400 Damage to each unit at targeted area.<br \/>\n3,-,3 sec.,900,200,Deals 600 Damage to each unit at targeted area.<br \/>\n4,-,3 sec.,900,200,Deals 800 Damage to each unit at targeted area.<br \/>\n5,-,3 sec.,900,200,Deals 1000 Damage to each unit at targeted area.[\/table]<\/p>\n<p>Notes:<\/p>\n<ul>\n<li>none<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>[table]cost,hp,type,speed,armor,requirements 15000,15000,Ground,300,0,13[\/table] A resilient endgame tank that provides high burst damage with its ultimate. The ultimate can also increase respawn times which gives the player more opportunities to siege the opponent&#8217;s base with less defense. Offroad Engine [ Q ] Active &#8211; Instant (Self) Enables you to drive over trees, cliffs and units. Also accelerates [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":22,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-1119","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/comments?post=1119"}],"version-history":[{"count":20,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119\/revisions"}],"predecessor-version":[{"id":3268,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/1119\/revisions\/3268"}],"up":[{"embeddable":true,"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/pages\/22"}],"wp:attachment":[{"href":"https:\/\/btanks.net\/wordpress\/wp-json\/wp\/v2\/media?parent=1119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}