2014-03-28, 20:43:45
Right now the differense between most weapons is made up with 4 parameters: range, damage, rate of fire and cost.
This system means that the weapons are quite limted and makes some weapons very domiant while others are seldom used at all.
Now I don't really know what limitations the developers faces.
For example basic magic could be unchanged, molotov could be changed to a damage over time weapon, tornado could have a chance on hit to lift tank on hit, ice could slow.
These could also be spells the weapon come with like orbital is right now.
If possible this could open up alot of possible builds, strategies using different weapons to dominante opponents
This system means that the weapons are quite limted and makes some weapons very domiant while others are seldom used at all.
Now I don't really know what limitations the developers faces.
For example basic magic could be unchanged, molotov could be changed to a damage over time weapon, tornado could have a chance on hit to lift tank on hit, ice could slow.
These could also be spells the weapon come with like orbital is right now.
If possible this could open up alot of possible builds, strategies using different weapons to dominante opponents