Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making weapons more unique
#1
Lightbulb 
Right now the differense between most weapons is made up with 4 parameters: range, damage, rate of fire and cost.

This system means that the weapons are quite limted and makes some weapons very domiant while others are seldom used at all.

Now I don't really know what limitations the developers faces.

For example basic magic could be unchanged, molotov could be changed to a damage over time weapon, tornado could have a chance on hit to lift tank on hit, ice could slow.
These could also be spells the weapon come with like orbital is right now.

If possible this could open up alot of possible builds, strategies using different weapons to dominante opponentsSmile
Reply
#2
or different upgrades - like slow for ice or + dmg
Reply
#3
As long as the weapons are balanced i don't mind but i slow shooting weapon with airship would be nice xDTongue. Obviously items with effects will have to be weaker and cost more (I can't imagine have a poison or frost item early)Or cheap just feel everyone will want one (Im kinda against the idea cause i think it will be hard to balance.
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
Reply
#4
It would be possible, but there are two concerns: performance and balance. There are some unique weapons, like the ones the Architect uses. But since it's limited to one tank it's easier to handle, so I tend to stick with that way.

There are more parameters by the way:
allowed targets, upgrades / weapon modes, upgrade costs, projectile count, projectile speed

I know that this may not be the kind of variety you want, but I just wanted to mention it ;)
This post has been brought to you by Sand - it's everywhere, get used to it.
Reply
#5
Introducing a cheap weapon (I.e with a slow effect)Damage will reduced greatly for balance but can you imagine it will become an awesome weapon to have i would just have one the whole game , everyone will have one the effect of such a effects means some tanks loose there uniqueness if i went airship i would now have a way to catch my enemies and it could reduce the effects of other slows like frost robots slow.

I think the idea might be ok (Im against it because i like battle tanks the way it is , i can see it will take to alot of effort for balancing i rather the current map be focused on.

I think the issue is if your getting items they are similar to those of certain tanks it can ruin make that tank not as useful.

My view is no (But i think someone can think of a good suggestion it could be possible)
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Weapons can hit wards Perfektionist 3 4,410 2013-05-13, 03:47:14
Last Post: gozo1985
  Add Weapon Upgrade requirements to the top 10 highest tier weapons Vitriol 11 12,362 2013-04-25, 18:47:42
Last Post: RaptorXI
  Weapons BENNIE.FM 1 2,490 2012-10-17, 10:36:06
Last Post: eSVau
  New items/weapons Teo_live 26 24,316 2012-08-27, 22:09:20
Last Post: Wupti
  New Weapons BENNIE.FM 2 3,128 2012-06-22, 15:25:52
Last Post: BENNIE.FM



Users browsing this thread: 1 Guest(s)