2009-07-23, 18:15:55
Hello,
In order to increase the fun of the map and the possibilities, I suggest adding a special mode "event and boost.
I dont know if we should put it in the normal mode but I think that it would someway increase the fun.
My idea is too add random period "weather" providing boost or weakness during a period of time.
I know that it is not pure original idea, there some map with that kind of stuff on Bnet but i think it would suit Btanks.
For example as probabilities each 5 minutes:
50% normal time: all seems normal
5% Tempest: all air tank get 10-20% slower for 1-3 minutes, all weapon with range higher than 850 do 10-20% less damage
5% Sandstorm: all ground get 10-20% slower for 1-2 minutes, all weapon with range higher than 800 do 10-20 less damage
5% Dimensional trouble: teleport has 50% chance to teleport randomly during 2-4 minutes
5% High assault: Force produce double/triple ammount of creep during 1-3 minutes
5% Mortar assault : each side cp produce one mortar during 1-2 minutes
5% Fog: Fog is switch on during 1-3 minutes
5% Bounty time: Each tank kill give 30% more gold during 3 min
5% Creep time: Each creep kill gives 20% more gold during 2 min
5% Miasm: When tanks are outside road, they get -1%/sec damage, during 1-3 minutes
5% Unactive cp: Cp don't provide healing aura during 1-2 minutes.
What do you think about it?
In order to increase the fun of the map and the possibilities, I suggest adding a special mode "event and boost.
I dont know if we should put it in the normal mode but I think that it would someway increase the fun.
My idea is too add random period "weather" providing boost or weakness during a period of time.
I know that it is not pure original idea, there some map with that kind of stuff on Bnet but i think it would suit Btanks.
For example as probabilities each 5 minutes:
50% normal time: all seems normal
5% Tempest: all air tank get 10-20% slower for 1-3 minutes, all weapon with range higher than 850 do 10-20% less damage
5% Sandstorm: all ground get 10-20% slower for 1-2 minutes, all weapon with range higher than 800 do 10-20 less damage
5% Dimensional trouble: teleport has 50% chance to teleport randomly during 2-4 minutes
5% High assault: Force produce double/triple ammount of creep during 1-3 minutes
5% Mortar assault : each side cp produce one mortar during 1-2 minutes
5% Fog: Fog is switch on during 1-3 minutes
5% Bounty time: Each tank kill give 30% more gold during 3 min
5% Creep time: Each creep kill gives 20% more gold during 2 min
5% Miasm: When tanks are outside road, they get -1%/sec damage, during 1-3 minutes
5% Unactive cp: Cp don't provide healing aura during 1-2 minutes.
What do you think about it?
I am so good that I don't even need to type -rc because I never die !