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Random reward
#21
I think some new weapons sounds good enough.
If you reward random too much, it would "force" players to random, not to get reward, but to not "don't get it". Again, random is only an option. Atm random gives 1 free tp + 75 gold (~ first wave of creeps). It's a good reward. Do you get my feeling?

And as gozo said : it's kinda more about basic magic overuse than not enough reward for randoming tank.
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#22
How about changing random into: slightly more bonus gold BUT you get tank+weapon random e.g.: scout + bonfire or light tank+ basic cannon or heli + basic magic, etc. etc.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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#23
(2014-03-28, 18:38:29)eSVau Wrote: How about changing random into: slightly more bonus gold BUT you get tank+weapon random e.g.: scout + bonfire or light tank+ basic cannon or heli + basic magic, etc. etc.

Random tank+weapon would hurt this option alot, rather I would have random tank+skill
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#24
Then if you random medivac basic you'd be lucky, if you get scout bonefire I'd just laugh at you XD

It's all about balancing it : I mean something like random weapon between 800-1000 range you get the idea, but that doesn't sound bad : gives more challenge I like this. That could be a good idea for a 2nd random option...
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