Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No Exploder -> No Explosives
#18
I just played a game where my team was loosing but we battled back and started to gain a static advantage. It was a 5v5 where I was with 4 random pub players against 3 of my own clan bt members and 2 pubs. I was able to show a couple of my teamates a few tips to help them and we started to annhilate our opponents. The red player on the other team was super fed but he kept trying to get solo kills. My team all got demon tanks and teleport to counter him. The red tank would come and get 1 kill if he was lucky but we always killed him in return. Then while the red tank was dead we were able to easily pick off the rest of his teamates 1 by 1. Instead of the other team countering by using good teamwork as well this is what happened...

A guy in a goblin tank sold all but one of his weapons and got explosives and a guy in a helicopter got explosives. They were very effective in prolonging the game to a 2 hour + length untill my team finally won it. It was very hard to counter this ultra gay exploding tactic they used. These explosives are a stupid crutch that otherwise good players keep falling back on instead of learning to play better and use teamwork. That game was so annoying and stupid. Battle tanks would not even be worth playing if this happened any more often than it already does. I can barely stand it anymore. The better I get the more times other players, even in internal games sometimes, use explosives and ruin the game.

This was the most annoying thing ever and I don't see how this can be called battle tanks anymore if crap like this keeps going on. This was not a battle. If explosives stay in the game then I suggest changing the map's name to "Retarded Annoying Ass Kicking Tanks" becasue that is what more and more of my games are turning into now.

I suggest turning tinker and exploder into support roles only like the trader is currently by doing something like this:

1. remove explosives from the game.

2. make the exploder and the tinker like the trader so that they can no longer carry a weapon or hull. Instead only let them use items the trader can. The reason I don't think tinkers should be allowed to carry hulls is because it only encourages tinker noobs to play him the whole game.

3. increase the damage of the exploders explosion skill and increase the damage of this skill every 5 minutes as well. This will still let an exploder be able to take down big tanks without the use of explosives.

4. Make it so that mines can no longer be bought by any tank except trader, tinker, exploder, and trader. I think a choice needs to be made by players, either play support, or else no mines and no explosives!!!

5. Optional: Add an item and/or item recepie that allows 1 spell to be blocked every x seconds that any tank can get. Maybe this could be combined with the mine difuser or something else. Or make a spell breaker that works like a tp breaker but for spells.

If some changes like this were made then I think a balance could be made where exploders, tinkers, and mines tactics are still usable in public and internal games but not abusable to a point where they ruin so many games.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
Reply


Messages In This Thread
No Exploder -> No Explosives - by ChronicStoned - 2008-12-09, 16:45:55
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-09, 18:28:18
Re: No Exploder -> No Explosives - by TKF - 2008-12-09, 21:24:22
Re: No Exploder -> No Explosives - by SCorpA1 - 2008-12-09, 21:41:52
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-10, 00:02:31
Re: No Exploder -> No Explosives - by horselance - 2008-12-10, 20:22:51
Re: No Exploder -> No Explosives - by BENNIE.FM - 2008-12-11, 15:19:23
Re: No Exploder -> No Explosives - by Exodus - 2008-12-12, 00:34:36
Re: No Exploder -> No Explosives - by DerSatan - 2008-12-12, 01:54:43
Re: No Exploder -> No Explosives - by Giftfinger - 2008-12-12, 02:56:46
Re: No Exploder -> No Explosives - by kiraice - 2008-12-12, 16:03:35
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-14, 02:16:31
Re: No Exploder -> No Explosives - by horselance - 2008-12-14, 12:28:32
Re: No Exploder -> No Explosives - by BENNIE.FM - 2008-12-15, 12:51:10
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-22, 07:29:32
Re: No Exploder -> No Explosives - by SirJoghurt - 2008-12-24, 17:40:23

Possibly Related Threads…
Thread Author Replies Views Last Post
  Exploder tank Max 7 8,971 2013-04-29, 02:26:29
Last Post: gozo1985
  kick system/exploder Helge_F 2 3,668 2011-05-06, 18:53:15
Last Post: TKF
  Exploder Erwin_Rommel 16 13,618 2011-01-25, 18:18:05
Last Post: RaptorXI
  Get exploder back into metagame. Erwin_Rommel 13 9,027 2010-05-25, 01:49:48
Last Post: jonjon
  nuclear explosives VuDu 4 3,122 2009-11-07, 23:03:45
Last Post: GooglyBoogly



Users browsing this thread: 1 Guest(s)