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Inherent trader problem (trade good values)
#1
I dont think anyone has noticed this, but the trader's ability to generate gold does not increase in the same way that combat tanks do. combat tanks gold production for the most part doubles over a specific amount of time (lets say 15-20 minutes), because as tanks get bigger their bounties go up and, assuming even teams, the kill rate stays the same (mathematicians should easily recognize this as an exponential function).

trader, on the other hand, increases gold production very quickly at the start as he increases his wood supply and therefore can uses multiple trade posts at the same time and then gains access to more valuable trade goods because his abilities upgrade and/or has bought speed and/or teleport items. BUT once the trader is acquiring trade goods at max speed he can no longer increase his gold production trade posts only generate trade goods at the same rate the entire game.

MY SOLUTION:

I propose that trade goods change in value over time at a rate that is exponential.

This is all good unless Bob and Exodus intended that traders should be forced into a combat tank at a certain point in the game.
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Messages In This Thread
Inherent trader problem (trade good values) - by benben10 - 2009-06-25, 19:34:41

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