2010-04-09, 11:22:34
Orthodox Wrote:Yeah, I know, BT is a team-game.As mentioned, they are very much satirical Sentences in my post above (and also a few game-mechanic-criticisms *g*), so you dont need to take my post as serious.
On the one hand, Ger-Dyers-Eve is right. You are killing your enemy, and not your team. You´ll get the amount. But on the other hand, with teamwork, you can kill enemies, which are better or got better tanks than you... with a teamplay, you can blast a scout away with two stunning-rockets, while only one rocket wouldn´t be enough :wink:
with a good teamplay, you can defend a CP, or capture a CP, what wouldn´t be happening while playing on your own.
And like Paladon said: Your team will win the game. A single player only can get the best stats like tankkiller, surviver and go on :wink:
But unfortunately, teamplay in public- games is nearly impossible.
The Point which I meant, was:
.) Throughout the Game-Mechanic (YOU Kill etc pp), playing alone will be rewarded, especially because both sides (dark and light force) will have those "lonewolfs" as I call them.
This leads to the point, that teamwork will be unintersting for much players (because they arent knowing it better). So, everyone is fighting on its own. (The same thing is also WONDERFUL seen in the MMO Warhammer-Online at the Random-Players *g*)
And THIS leads to the point of kicking - because "they are not at my niveau, because of all you feeders I will loose." You can read something like this nearly all time in public Games.
My suggestion would be: In public Games, deactivate the kick-command. Every Victory depends on feeding, because someone MUST die :mrgreen: And if you are in a team, which is composed of 3 feeders, 1 tinker and you - then you have to accept it. The only point of kicking in my opinion is, to kick AFK-players.
All would be fine, if all those players would just play (as a team or not) and not to worry about all those other players. And in my experience (ca 120 Public Games over 3 Accounts :mrgreen:) there are not that much advices, but 90-95% flames in the chat. Funny is, that most of the flamers have a very good kill-death-ratio and think for themselfs, they are now the leader because they are good Lonewolfs :lol:
Anyway, something need to be changes or a lot of new battletank-players will be gone in a few weaks. (Funny: First, the HB-Problem and now this. Players destroy every time their own play :mrgree:)
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The Fixed Income-Mode would be very interesting, as I see it
