2007-08-07, 03:04:59
For starters, the new bounty formula came into play during 8.22:
Hell, I'd had good enough ratios to be worth over 5000 gold in some games, when the other guy was closer to 2000. I guess it's just my opinion, but I think doing better should make you more profitable when you happen to die. (I mean, you should probably have more gold since you ARE doing better.)
8.22 Update Wrote:(100+(TankCosts/50))*(Kills+50)/(Deaths+50)In other words, if you're a guy with a 30k tank, and a 70/20 ratio (that's good for a player, but considering his position we can assume that), your bounty is [100 + (30000/50)]*(70+50)/(20+50) = (100 + 600)*(120)/(70) = 700*(12/7) = 1200. I'd say that's pretty fair; essentially, if you did really well in the early-game, you're going to have to keep it up later on, or they'll attempt to trade kills for huge payout.
Hell, I'd had good enough ratios to be worth over 5000 gold in some games, when the other guy was closer to 2000. I guess it's just my opinion, but I think doing better should make you more profitable when you happen to die. (I mean, you should probably have more gold since you ARE doing better.)
DPS > Range, 'nuff said.