2007-08-07, 18:28:27
I could agree on a bounty that's influenced less on the ratio, but still have it intact. Maybe increase the 50 in the kill/death parts to 100? With the 50s, assuming you are doing well in a game (such as 70/20) then you're giving the enemy a about 171% the norm. In the reverse (or 20/70), the enemy would be giving about 58%. If we changed it to the 100, it would be more like 142% and 70%: still significant but not as game-breaking when the enemy gets some "lucky" kills.
Having the bounty affected by ratio is important so that players who fed on less experienced opponents can still be overcome by better players on the opposing side. For the most part, however, if you gain a lot of gold, you should be able to avoid death easier and get more kills: there's still more of an incentive now. Exploder-types can actually play the game now that the ratio's been added, so they probably die a ton early on (harder to get kills), but get to the point where it's easy to blow up stuff and be less worth it to the enemy.
Having the bounty affected by ratio is important so that players who fed on less experienced opponents can still be overcome by better players on the opposing side. For the most part, however, if you gain a lot of gold, you should be able to avoid death easier and get more kills: there's still more of an incentive now. Exploder-types can actually play the game now that the ratio's been added, so they probably die a ton early on (harder to get kills), but get to the point where it's easy to blow up stuff and be less worth it to the enemy.
DPS > Range, 'nuff said.