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Balance Issues with Flying Tanks
#1
Hey,

Unsure if this belongs here or in the bugs section as it is a balance issue.
This has been a known issue for ~2 years.

This balance issue effect the following flying tanks:
- Helicopter
- Medivac
- Air Ship
- Sky Tank

It does not affect Sky Fortress becasue of it's speed & cost.

The combination of speed boost which most have as a passive and the ability to fly makes these tanks too overpowered for ground tanks to compete with.
This is particularly true with Air Ship.
There are too many games where every player (10) goes Medivac or Helicopter fist then upgrades to Airship.
And you really have no choice but to choose Air Ship if your in a serious game.

My suggestions to fix this problem:
- 2x gold cost for the affected tanks.
OR
- minus 50% speed and minus 50% hit points.

These balance changes are fair considering that these tanks make every other tank absolutely unplayable in a serious game.
Another idea is to just remove flying tanks completly from the game until they become fairly balanced.

Once these air tanks have been nerfed it will make other tanks playable.
I like to play.
Reply


Messages In This Thread
Balance Issues with Flying Tanks - by psycodiver - 2011-04-19, 14:34:51
RE: Balance Issues with Flying Tanks - by Althend - 2011-04-19, 14:46:55
RE: Balance Issues with Flying Tanks - by TKF - 2011-04-19, 17:24:54
RE: Balance Issues with Flying Tanks - by ssl - 2011-04-19, 18:44:13
RE: Balance Issues with Flying Tanks - by eSVau - 2011-04-19, 23:35:14
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-04-20, 01:19:53
RE: Balance Issues with Flying Tanks - by progg - 2011-05-02, 22:19:46
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-05-25, 15:07:25

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